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  1. Give us each 100 Uservoice votes

    Or 75... or at least 30.

    I've seen other Uservoice forums do this, so I know it's possible. There's so many suggestions here, so many of them are so good, and suggestions are so rarely closed, that I don't understand why I can only vote for 10—or fewer, if I want to extra-vote anything. Commenting on something is useful, but not really a replacement: I believe voted-on suggestions send the user email updates, while commented-on suggestions do not, for example. (And with months or years passing between posting and status update, that can actually be a fairly big deal.)

    Personally,…

    2 votes
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      1 comment  ·  Admin →
    • Show a list of recent projects on the splash page

      The splash page currently lets you start a new project, open the most recent project, or browse to open another project. The third option is alright if your projects are all in the one place, but if they're not it's a bit of a nuisance. Instead, a list of the most recent 5 or so projects could be shown for you to choose between (still with the option to browse if needed.)

      1 vote
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      • Force Turns

        H,I'm a newbie trying to write my first inform 7 game I have looked at the extensions available Unless I have missed something it does not seem possible to force a turn while awaiting user input at the command prompt. My suggestion is this that every new command prompt should start a global timer which is reset every new prompt.
        My characters story opens with him lying semi-concious on a beach. if no user input input is received after say one minute then I would like to be able to force a turn and say "Time passes.." and bring up…

        6 votes
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          1 comment  ·  Admin →
        • Windows phone 8

          There should be a port of Inform to another more portable system than a computer and windows phone 8 would probably be the best option, as many people are starting to use it and they have no where near as many rules as iOS.

          3 votes
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          • Allow music to be played if not possible.

            I'd like to have background music.. :)

            4 votes
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            • (Responses) Provide a way of tagging which responses are parser errors

              In adapting the Standard Rules and extensions for Inform 6L02, we've followed the convention that parser error messages to the player (rather than to/about the protagonist) should remain second person and present tense, or else be phrased as neutrally as possible, rather than adapting to the viewpoint used for other messages.

              However, some authors are concerned about a potentially confusing shift between second person and other persons of narration; others would like to be able to make systematic changes to how all parser errors are shown, for instance by setting them off in brackets or italics, or instructing Vorple to…

              2 votes
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              • Make the IDE have night time themes for my tired eyes?

                I'd like a dark room type theme. :)

                1 vote
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                • Allow extension documentation to be written in markdown

                  The formatting for extension documentation is pretty sucky. The headings formats are incompatible with the main source text, and there is little else that's possible. It would be nice if extension documentation could be written in markdown, or even just allow HTML. The old way of including source code (indentation) should still be supported however.

                  1 vote
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                  • Display the documentation heading with CSS fixed positioning

                    The heading of the documentation would be much more useful if it had CSS fixed positioning, so that it was always visible.

                    1 vote
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                    • Implement editing similar to Sublime Text 'Multiple Selections'

                      By identifying all occurrences of a variable in the source text, each instance is renamed simultaneously as the user types.

                      Example [1/6] on the animation at the site below illustrates:
                      http://www.sublimetext.com/

                      3 votes
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                      • Start of Day Variable

                        Currently the "start" of inform's day is 4:00 AM, meaning that 3:59 AM is "after" 4:01 o'clock. This isn't necessarily a bad thing, but it would be helpful if this number could be changed so that, for example, if we had a game that mostly took place between 3:00 AM and 5:00 AM, we could move the start of day to 1:00 AM ensuring that we can measure time properly.

                        2 votes
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                          1 comment  ·  Admin →
                        • Why don't you try to build a international version?

                          I suggest make Inform7 can use any language compatible.
                          This version seem just can use English ?

                          9 votes
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                            1 comment  ·  Admin →

                            This is a very large, very complex task. Some of the pieces necessary to support it will be done in the next build, but the whole of the project will not be done at that point.

                          • (Documentation) Clarify "the person asked" and "the actor"

                            Section 12.3 of the documentation seems to suggest that "the person asked" applies when issuing commands to other characters, as in "Algy, take sandwich." But in fact "the person asked" is the I6 actor global variable (according to zarf), so it will be set to whoever is performing the current action.

                            It would be nice to have this clarified, particularly because (as of 6G60) "the actor" cannot be used in every case in which "the person asked" can. For instance, since "the actor" is considered a temporary variable, "the list of the things worn by the actor" will not compile,…

                            3 votes
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                            • (Gnome/IDE) Optimise embedded testing interpreter performance, e.g. by allowing disabling the Skein entirely

                              The IDE's embedded testing interpreter is very sluggish on this otherwise reasonably fast i3 laptop, making the testing annoying if you want to skip fast through things.

                              The standalone glulxe for the very same game on the same computer is blazingly fast.

                              Please optimize the embedded testing interpreter performance and offer settings for performance tweaking, e.g. by allowing the IDE user to disable the Skein entirely to speed up things.

                              5 votes
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                              • Add a "the first ..." phrase

                                Similar to the "the only ..." request, I propose a "the first... " phrase.

                                There are times when all you care about is finding something that matches the description. "A random" will on average iterate through all the things of the kind 1.5 times. With "the first" it could stop as soon as it finds something that matches.

                                This would be useful: for cloning objects with Dynamic Objects.
                                Exhaustively processing a list when the processing will alter the list. In flexible windows I do:

                                while the number of g-unrequired g-present childless g-windows > 0:
                                repeat with h running through g-unrequired…

                                0 votes
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                                • (Parsing) Null token for topics

                                  We can already use -- as a null token in a list of slashed alternatives for a phrase definition, as in "To review the/-- landmarks."

                                  The suggestion to use -- as a null token for understand grammar is planned, as in 'Understand "google for/-- [text] in/on [library computer]" as consulting it about (with nouns reversed)." See http://inform7.uservoice.com/forums/57320-general/suggestions/751366-parsing-null-token-for-understand-grammar.

                                  I suggest allowing -- as a null token for topics, as in 'Instead of consulting the library computer about "the/-- zombie apocalypse:", simply so that all three cases are treated uniformly. (As things stand, the given topic will match "the zombie apocalypse"…

                                  2 votes
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                                  • (windows IDE) Open extensions in a new source tab with the same table of contents and torn page view as the game source.

                                    Game source has a table of contents and a torn page view to make navigating long source files easier. Extension source supports the same structuring, but the source window lacks the tools that make it useful.

                                    9 votes
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                                      1 comment  ·  Admin →
                                    • Parse valid responses to disambiguation requests as disambiguation requests rather than new commands

                                      When a disambiguation request is printed, Inform decides whether to process the next input as a response to the request or as a new command by checking to see whether the first word of the input is a verb. Ordinarily this works well, but it will break when an object's name contains a verb. See http://inform7.com/mantis/view.php?id=1127 for an example.

                                      In comments there, zarf says:
                                      "This has been the intended behavior since the I6 days. It would be bad if a disambiguation prompt made some other command untypable, by stealing its verb. (It is less bad if a disambiguation fails, because…

                                      1 vote
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                                        1 comment  ·  Admin →
                                      • recognize "more" and "most" for comparatives and superlatives (or allow hand-rolled definitions

                                        Section 6.8 of Writing with Inform recommends that we choose our adjectives carefully if we want to use comparatives and superlatives, as Inform will turn "spacious" into "spaciouser" and "spaciousest." But rather than force the author to think of a word that will work well with Inform's declension algorithm, why not automatically recognize "more [adjective]" and "most [adjective]" as comparatives and superlatives? Or perhaps it might be possible to allow hand-rolled comparatives and superlatives, thus: "A person is good (better, best) if its alignment is more than 3."

                                        6 votes
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                                          1 comment  ·  Admin →
                                        • Write an basic reference manual ASAP.

                                          The existing manuals do not qualify as reference manuals, and will never do so, as they are not even intended to do so. The well-hidden syntax document is a start, but does not actually give specifications for half the syntax elements, and does not explain the semantic restrictions.

                                          As a programmer who is extremely picky and perfectionist, I found myself having to learn the language partly by reading the source code (in three languages -- I6, I7, C), and partly by fighting with the IDE as it rejected constructions which appeared perfectly valid from the syntax documents and the "manuals".

                                          12 votes
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                                            For the reasons Andrew points out, this sounds like a substantial task. However, anyone who likes has always been free to write additional manuals; if there is a volunteer who has a specific idea about what they’d like to see, they’re welcome to write it. We have linked many of those resources from the Inform webpage.

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