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  1. Allow "<action> involves" tests to use a description of objects instead of a specific object

    Currently (6L38), the following type of construction won't work:

    A vegetable is a kind of thing.

    Instead of doing something when the current action involves a vegetable (this is the PC avoids healthy foods at all costs rule):
    say "No. I'll have nothing to do with vegetables."

    The compiler complains specifically that a specific object is needed here instead of a description of objects, so this is aparently by design. However, it would dramatically simplify writing rules like the above to have this feature.

    At present, the same logical end result can be achieved -- it just requires more laborious…

    1 vote
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    • Restore "recording on/off" and "replay" functionality from I6 level

      I6 offers the debugging commands "record on" to start recording only player commands to an external file, "record off" to negate "record on", and "replay" to play back a series of commands saved to an external file.

      While this is very similar in functionality to the built-in (and generally superior) skein, and the skein offers many features that "replay" did not, this feature is missed when beta-testing a work.

      Since saved games are not transferable between compilations of a work, and since interpreters do not provide a skein like the IDE does, playtesters must retype all commands to get back…

      1 vote
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      • The indexes are very slow

        The HTML indexes are very slow. Some improvements that I've thought of:

        1. I think the biggest improvement would be gained by putting all of the scripts together - switching between HTML and JS can slow down some browsers significantly
        2. There is a lot of inline CSS. If this could be extracted out into the stylesheets then there wouldn't be a need to parse almost two and a half thousand border=0 or color="#800000"
        3. Lots of inline images could be replaced with CSS backgrounds. You would avoid parsing the tags as well as all their attributes.
        4. Tables are…

        1 vote
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        • Allow constants I7 constants to be linked to I6 constants

          Currently you can define constants only for kinds of value in Inform 7. You can define variables and objects with the "translates into I6" syntax, but you can't use that to define them with a I6 constants. Well variables can, but they're not treated as constants in I7, and you can't use them in tables for example. You can't define an object constant by the translates syntax because you'll get an I6 error about using the name twice. It would be useful to be able to bring an I6 constant into I7, especially if it's not limited to kinds of…

          1 vote
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          • Allow custom relation to specify object tree structures

            Object tree structures are the most efficient in Inform, but they are limited to only the built in relations. If you have relations between non-model world things it would be potentially possible to use object tree structures for those relations. This would help to model the Flexible Windows system, and probably for conversation models too.

            I don't think this functionality should be exposed directly to Inform 7, but if those relations were defined in the template code rather than in ni itself, then it might be possible to add extra relations which use the object tree.

            1 vote
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            • Implement Lucene Search Index with Web Results

              Lucene is an open source search index library that provides a relatively simple and cross platform method of creating a search index and offering custom results.

              For the IDE's, the index could contain all of the documentation with links. When a user searches, the results could show (instantly) in a separate html based tab.

              This would dramatically improve searching in both code and documentation.

              3 votes
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              • (Publishing) Release along with extensions

                Add a release option "Release along with the extension Foo by John Doe" that would add the extension to the generated web page and to the release folder.

                The "release along with the source text" option might not be enough to provide a full compileable project. The story might use story-specific extensions that are not in the Public Library or the source text might be split into extensions, especially now when it's possible to use project-specific extensions.

                2 votes
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                • note unknown (uniquely occurring) words in certain compiler errors

                  There are certain compiler errors that are often produced by typographical errors. It would be nice if the Inform 7 compiler were able to detect that one of the words in the offending line appeared nowhere else in the code, and issue a comment like "It looks as though 'tchochke' appears nowhere else in your code; is it perhaps misspelled?"

                  This would save me some time staring at a particularly tricky syntax and trying to figure out where it went wrong when the mistake was that I left out the second t in "tchotchke" (admittedly choosing a word I can't…

                  1 vote
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                  • *VW* Windows phone 8

                    There should be a port of Inform to another more portable system than a computer and windows phone 8 would probably be the best option, as many people are starting to use it and they have no where near as many rules as iOS.

                    6 votes
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                      This is a case where we would need a volunteer interested in Windows phone 8 to step forward, since this is not something the current team has the resources to address.

                    • (IDE/Win) Add a "search in Documentation" option in context menu

                      In internet surfing I use quiet often the select-the-text and mouse-right-button mechanism to launch searchs (google searchs).

                      It would be great to have a similar feature in the Source tab.

                      (Actually I select the text, copy it, paste it in doc-search-textbox and then press return key)

                      1 vote
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                      • There needs to be install packages for Ubuntu 12.04 LTS on the Inform Site!

                        Ubuntu 12.04 LTS is supported and used until 2017. The Ubuntu 14.x packages that are on the Inform Site do not work with 12.04. So I humbly suggest that there should be install packages for both 32 and 64 bit Ubuntu 12.04. Of the current May release, of course. Thanks!

                        1 vote
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                        • Show a list of recent projects on the splash page

                          The splash page currently lets you start a new project, open the most recent project, or browse to open another project. The third option is alright if your projects are all in the one place, but if they're not it's a bit of a nuisance. Instead, a list of the most recent 5 or so projects could be shown for you to choose between (still with the option to browse if needed.)

                          1 vote
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                          • Force Turns

                            H,I'm a newbie trying to write my first inform 7 game I have looked at the extensions available Unless I have missed something it does not seem possible to force a turn while awaiting user input at the command prompt. My suggestion is this that every new command prompt should start a global timer which is reset every new prompt.
                            My characters story opens with him lying semi-concious on a beach. if no user input input is received after say one minute then I would like to be able to force a turn and say "Time passes.." and bring up…

                            6 votes
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                              1 comment  ·  Admin →
                            • (Responses) Provide a way of tagging which responses are parser errors

                              In adapting the Standard Rules and extensions for Inform 6L02, we've followed the convention that parser error messages to the player (rather than to/about the protagonist) should remain second person and present tense, or else be phrased as neutrally as possible, rather than adapting to the viewpoint used for other messages.

                              However, some authors are concerned about a potentially confusing shift between second person and other persons of narration; others would like to be able to make systematic changes to how all parser errors are shown, for instance by setting them off in brackets or italics, or instructing Vorple to…

                              2 votes
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                              • Make the IDE have night time themes for my tired eyes?

                                I'd like a dark room type theme. :)

                                1 vote
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                                • Allow extension documentation to be written in markdown

                                  The formatting for extension documentation is pretty sucky. The headings formats are incompatible with the main source text, and there is little else that's possible. It would be nice if extension documentation could be written in markdown, or even just allow HTML. The old way of including source code (indentation) should still be supported however.

                                  1 vote
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                                  • Display the documentation heading with CSS fixed positioning

                                    The heading of the documentation would be much more useful if it had CSS fixed positioning, so that it was always visible.

                                    1 vote
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                                    • Implement editing similar to Sublime Text 'Multiple Selections'

                                      By identifying all occurrences of a variable in the source text, each instance is renamed simultaneously as the user types.

                                      Example [1/6] on the animation at the site below illustrates:
                                      http://www.sublimetext.com/

                                      3 votes
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                                      • Start of Day Variable

                                        Currently the "start" of inform's day is 4:00 AM, meaning that 3:59 AM is "after" 4:01 o'clock. This isn't necessarily a bad thing, but it would be helpful if this number could be changed so that, for example, if we had a game that mostly took place between 3:00 AM and 5:00 AM, we could move the start of day to 1:00 AM ensuring that we can measure time properly.

                                        2 votes
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                                          1 comment  ·  Admin →
                                        • Why don't you try to build a international version?

                                          I suggest make Inform7 can use any language compatible.
                                          This version seem just can use English ?

                                          8 votes
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                                            1 comment  ·  Admin →

                                            This is a very large, very complex task. Some of the pieces necessary to support it will be done in the next build, but the whole of the project will not be done at that point.

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