I suggest you ...

Allowing the author to set his own story serial number

I'd like to see the author being able to set his/her own story serial number over riding the number which I7 automatically generates

6 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    I agree to the terms of service
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    AlAl shared this idea  ·   ·  Admin →

    5 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      Submitting...
      • Andrew PlotkinAndrew Plotkin commented  · 

        The serial number format is defined by the I6 language, so it's not going to change. However, you can use the "printing the banner text" activity to display any text you want.

        At a finer level of control (down at the I6 level), you could replace the I6 function VM_Describe_Release() (in "Release Number", "Glulx.i6t"). This is what prints the string "Release [N] / Serial number [S]."

      • KeiyaKeiya commented  · 

        While you're at it, allow longer ones in Glulx games. I want to have them be YYYYMMDDHHMM...

      • posterposter commented  · 

        I agree. This should be settable the way that the other parts of the banner are, by a "The serial number is..." construction.

      • Jesse McGrewJesse McGrew commented  · 

        Indeed, you can currently do this with:

        Include (- Serial "999999"; -).

        But it'd be nice to have an I7-based way to do it.

      Feedback and Knowledge Base