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  1. Implement Inform 7 IDE as HTML5 Web Application

    Title says it all. Would it be valuable to develop I7 as a web application that compiled server-side and returned results to client or ran app in client/server paradigm? If so, is this a good idea?

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    • (Programming/Tables) Table replacement

      Since we now can both continue and amend tables, it seems natural
      to also be able to replace them completely. The columns would still have to be
      the same, but the previous contents would be discarded. For instance, to
      replace the final question options, one must currently write

      Section 1 - My custom final question options (in place of Section SR2/12 -
      Final question options in Standard Rules by Graham Nelson)

      Table of Final Question Options
      [etc]

      Here, it would clearly be less work to write:

      Table of Final Question Options (replaced)
      [etc]

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        planned  ·  0 comments  ·  Admin →
      • (Output filtering) Ability to redefine an apostrophe

        Different handling of apostrophes. For some languages like French,
        Italian, maybe Spanish as well, it may be useful to be able to disable the
        replacement of apostrophe by " and replace quote by something else ([quote] or
        ["], etc).

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        • (Documentation) Provide a plain text version of the Recipe Book

          One exists for Writing with Inform, but it would be nice to have the Recipe Book in this format as well. (Or, if it exists, it would be nice to have it linked from the same place on the Inform website as WI.)

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          • Remove "carried" and revise handling of implicit actions

            "My suggestion would be to abolish 'carried' in action specifications (as in Eating is an action applying to one carried thing) and replace the carrying requirements rule with a new rulebook that's responsible for all implicit actions (including the existing implicit takes). This would make it easy to unlist an implicit action rule an author doesn't like or doesn't need and replace it with one s/he prefers. For example, instead of way the implicit take for eating currently works, an author would be able to write:

            implicit action for eating a portable edible thing:
               carry out the implicitly taking…

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            • (Parsing) Strip full stops from topics before parsing them as topic understood

              If someone is using the topic matching system and they type ASK EMMA ABOUT FISH., that doesn't match "fish" because of the period/full stop, but we obviously don't want to strip out punctuation until after we've done the first bit of parsing and separated commands and so on. It would be possible to fix this with Punctuation Removal, but it's such a common issue that it would be preferable for the standard library to handle it.

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                1 comment  ·  Admin →
              • Let "showme" display temporary variables

                Currently, code like:

                repeat with item running through things:
                showme "Checking [item]: valid."

                ...will fail, claiming that the text substitution is a "temporary thing, long gone by the time it would need to be printed." But this is not in fact true in this case, and would be a useful thing to be able to check.

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                • (IDE) Allow Save Debug Build to output a gblorb instead of an ulx file

                  Currently, when the Save Debug Build option is used for a glulx project, the game file that is created is not blorbed (.ulx extension) and contains no multimedia resources. This makes it very difficult to test multimedia games. Story files with multiple graphics windows and sound both need to be tested outside of the IDE (the former because of screen-spae issues, the latter because Zoom does not yet support sound). There are ways to get around this, but they involve dropping into I6 to define the DEBUG constant to enable built-in debugging commands, while at the same time using an…

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                  • (Programming) Ability to refer to objects in terms of their heading

                    Manipulation of objects based on the heading in which they
                    occurred, as in

                    All rooms in Section - first floor (living area) are in the Ark Quarters.

                    or

                    If the player is in a room in Section - first floor (living area) then...

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                      This might be possible to do, but in initial discussions there is no consensus
                      that this would be a good idea. Barring more persuasive argument, we are
                      inclined to leave the current behavior alone.

                    • (World model) Make talking actions apply to visible things

                      Currently, answering it that, telling it about, and asking it
                      about require that the person being talked to be touchable. It is proposed
                      that this be changed to "visible" instead. There are some implications for
                      the conceptual picture of what is going on - speaking in this way becomes,
                      perhaps, a less intimate act - but it seems more rather than less
                      realistic.

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                        planned  ·  0 comments  ·  Admin →
                      • Restarting clears prior actions for future recompile/replay requests

                        Requests to recompile and replay will not perform any actions taken in the last play-through prior to a "> restart" command being issued.

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                        • 0 votes
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                            1 comment  ·  Admin →
                          • (Programming/Tables) Adding default values in table columns

                            The ability to declare a column of a table to have a default
                            (non-null) value unless the author overrides this; as in

                            Table of Drugs
                            drug cost
                            a drug a price (usually $1.99)

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                              planned  ·  0 comments  ·  Admin →
                            • (Syntax) Syntax to determine how many turns remain before a scheduled event

                              For instance:

                              Before turning the hourglass:
                              if the time until the sand runs out is less than 3 turns:
                              instead say “There’s only a little sand left on top; you might as well let it run its course.”

                              This would require some additional syntax to determine whether this event is in fact scheduled at all; otherwise, checking for the time remaining until it runs out would have to return a runtime error.

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                              • (Parsing/actions) More information available during parser errors

                                There are several kinds of parser error that are hard to edit through the rules for printing a parser error because they rely on information buried inside the I6 code. In particular, it is difficult to reproduce or modify "The foo is empty." replies in response to GET ALL FROM FOO. It would be nice if information about what action we think we were attempting were more exposed, at least so far as to allow the I7 author to override the various cases recognized by the I6 code.

                                When this is done, the example "Kiwi" should be revised to use…

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                                • (World model) Optimize static relations

                                  It may be possible to optimize searches
                                  and loops using relations that are declared to remain static from compile time
                                  onward.

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                                  • (Actions/Syntax) Handling for reciprocal actions like TIE

                                    A quick way to write rules about actions in which the noun and second noun are equivalent, as in

                                    Instead of tying the blue rope to the red rope or vice versa: ...

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                                      planned  ·  0 comments  ·  Admin →
                                    • Provide mechanism to query model/parser for list of valid commands

                                      Jon Ingold's work with Glk and type-ahead command hints is wonderful, but it's also a very complex piece of code.

                                      I believe that this is a significant path to follow outside of the user interface and strictly within the game engine.

                                      My suggestion to enable the author the ability to list "potential" commands, sort them on some probability of success, and let the author review them programmatically.

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                                        1 comment  ·  Admin →
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                                        • (IDE) Reduce type size in IDE for tables

                                          Use a smaller type size (more similar to the comment size) for tables. (Alternatively, make the table font/size configurable so that users can customize them as the Mac IDE allows with other kinds of text.) Smaller table text would allow more text on the "page" before it wraps and the table becomes impossible to read. This would continue the move toward greater readability that was advanced by the (very nice) auto-tabbing feature in the last build. This also has the advantage from an "ideological" standpoint, since it mirrors the traditional practice in books of setting tables in a different font…

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