To be able to compile a z-machine game within the IDE but devoid of the
testing commands, to allow full-sized z-code games to take full advantage of the
skein (etc). This would be in addition to the Use memory economy command,
intended for games very close to the z-code limits.0 votes
We sympathize. It may be possible.
As the author of a number of multimedia extensions for I7, I've heard from a couple of users asking whether there is a briefer way to assign figure names to image files. As I'm working on a WIP that currently has well more than 100 defined figures, I understand why they'd want that. The standard syntax works well for a handful of figures, but there is a lot of extraneous typing when the number of figures goes beyond that. Would it be possible to allow figures (and perhaps sounds) to be defined using special-purpose tables? A simple Table of Figures or Table of Sound Files, with just 2 columns to fill in (figure/sound name and file reference), would be efficient and simple to fill in. A dollop of whipped cream on top of this would be if it were unnecessary to write "Figure of" for each figure-name, this instead being added by Inform when the table is processed.
As the author of a number of multimedia extensions for I7, I've heard from a couple of users asking whether there is a briefer way to assign figure names to image files. As I'm working on a WIP that currently has well more than 100 defined figures, I understand why they'd want that. The standard syntax works well for a handful of figures, but there is a lot of extraneous typing when the number of figures goes beyond that. Would it be possible to allow figures (and perhaps sounds) to be defined using special-purpose tables? A simple Table of Figures…0 votes
don't use much the skein or transcript concept, but I find the "test me"
command very useful. I'd like to be able to keep it after the release of the
game, or convert the command into a "walkthrough" option, which could either
display the whole solution, only a part of it, or replay the game
automatically (useful for testing a game with different interpreters). At the
moment I must export all the "test me" commands, clean up the code, and use it
with the replay command.0 votes
We’ll see whether this is possible.
Currently when you first create a project, the index is empty. It would be nice for users to be able to explore this and especially to have access to the phrasebook right from the outset.0 votes
For "if we have..." tense-conditions to be replaced by some other syntax, because authors are confused by who this "we" might be, and/or wish they could say "if the player has...".0 votes
We are considering this and may implement it, though it should be noted that then the seductively similar “if Mrs Wandering-Monster has…” would look as if it ought to work – but there is nothing like enough run-time storage in the Z-machine for this sort of complete historical record.
For a command-click in the contents pane to take the user to the
selected portion of the source, but without restricting the view only to that
one area.0 votes
Currently if we have a number of instances of a kind (A block is a kind of thing. Two blocks are in the kitchen.), the grouping activity does not allow one to override the description of these objects, though it would if the blocks had individual names. Moreover, it would be nice to be able to get the number of items being grouped together and manipulate that information.0 votes
As I understand there is a technical reason why one cannot write something like:
New Extension by "John X. Doe" begins here.
But it'd be nice if we could look for a workaround. I often use my middle initial for disambiguation purposes, but I feel a little pretentious writing my full middle name. In any case, it seems odd that story authors may have initials, but extension authors may not.0 votes
The appointed time is a time which varies.
Understand "appointment" as the appointed time.
This seems doable, because the time token just returns the parsed time. It
could return a computed value just as well as a constant one. It's more
complicated with objects, but it could be done. The following:
The suspect is a person which varies.
Understand "suspect" as the suspect.
...could be internally rephrased as:
Understand "suspect" as a person when the item described is the suspect.0 votes
This may be tricky; we will see.
Per http://therestofyourmice.blogspot.com/2011/05/spring-thing-2011-reviews.html , revise the failure message for looking under something so that it does not suggest the looking was necessarily successful.0 votes
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