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  1. A rulebook sorting law that orders by kind of object.

    A new law that sorts rules based on the kind of objects specified after 'when' could be applied when the rules are otherwise equally specific.

    Color is a kind of thing.
    Blue is a color.
    Red is a color.
    The current color is a thing that varies;

    Frobbing is an action applying to nothing. Understand "frob" as frobbing.

    Place is a room.
    The current color is Blue.

    Instead of frobbing when the current color is something:
    say "Thing!".
    Instead of frobbing when the current color is a color:
    say "Color!".
    Instead of frobbing when the current color is blue:
    say…

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    • (Debugging) Ability to remove all test commands while still running within the IDE

      To be able to compile a z-machine game within the IDE but devoid of the
      testing commands, to allow full-sized z-code games to take full advantage of the
      skein (etc). This would be in addition to the Use memory economy command,
      intended for games very close to the z-code limits.

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      • (Multimedia) Allow figure-names to be defined by table

        As the author of a number of multimedia extensions for I7, I've heard from a couple of users asking whether there is a briefer way to assign figure names to image files. As I'm working on a WIP that currently has well more than 100 defined figures, I understand why they'd want that. The standard syntax works well for a handful of figures, but there is a lot of extraneous typing when the number of figures goes beyond that. Would it be possible to allow figures (and perhaps sounds) to be defined using special-purpose tables? A simple Table of Figures…

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        • (Debugging) Exportable walkthroughs/test me scripts

          I
          don't use much the skein or transcript concept, but I find the "test me"
          command very useful. I'd like to be able to keep it after the release of the
          game, or convert the command into a "walkthrough" option, which could either
          display the whole solution, only a part of it, or replay the game
          automatically (useful for testing a game with different interpreters). At the
          moment I must export all the "test me" commands, clean up the code, and use it
          with the replay command.

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          • (Index/IDE) Provide a pre-generated index available before the first compile

            Currently when you first create a project, the index is empty. It would be nice for users to be able to explore this and especially to have access to the phrasebook right from the outset.

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            • (Syntax) Replace "if we have" syntax

              For "if we have..." tense-conditions to be replaced by some other syntax, because authors are confused by who this "we" might be, and/or wish they could say "if the player has...".

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                1 comment  ·  Admin →

                We are considering this and may implement it, though it should be noted that then the seductively similar “if Mrs Wandering-Monster has…” would look as if it ought to work – but there is nothing like enough run-time storage in the Z-machine for this sort of complete historical record.

              • (IDE) Command-clicking in the contents pane to view a section

                For a command-click in the contents pane to take the user to the
                selected portion of the source, but without restricting the view only to that
                one area.

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                  planned  ·  0 comments  ·  Admin →
                • (Output/Printing) More ways to control printing of groups

                  Currently if we have a number of instances of a kind (A block is a kind of thing. Two blocks are in the kitchen.), the grouping activity does not allow one to override the description of these objects, though it would if the blocks had individual names. Moreover, it would be nice to be able to get the number of items being grouped together and manipulate that information.

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                    planned  ·  0 comments  ·  Admin →
                  • Allow initials in extension author names

                    As I understand there is a technical reason why one cannot write something like:

                    New Extension by "John X. Doe" begins here.

                    But it'd be nice if we could look for a workaround. I often use my middle initial for disambiguation purposes, but I feel a little pretentious writing my full middle name. In any case, it seems odd that story authors may have initials, but extension authors may not.

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                      1 comment  ·  Admin →
                    • (Parsing) Ability to understand something as a varying thing or value

                      The appointed time is a time which varies.
                      Understand "appointment" as the appointed time.

                      This seems doable, because the time token just returns the parsed time. It
                      could return a computed value just as well as a constant one. It's more
                      complicated with objects, but it could be done. The following:

                      The suspect is a person which varies.
                      Understand "suspect" as the suspect.

                      ...could be internally rephrased as:

                      Understand "suspect" as a person when the item described is the suspect.

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                      • (World model) Revise LOOK UNDER

                        Per http://therestofyourmice.blogspot.com/2011/05/spring-thing-2011-reviews.html , revise the failure message for looking under something so that it does not suggest the looking was necessarily successful.

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