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  1. (IDE) Spellcheck for text only

    Currently, the spellchecker runs through the code in addition to any game text. This suggestion would create an option that runs the spellcheck only through game text. My reasoning is that often the code, as long as it parses correctly, doesn't particularly need spell-checking, and all those internal names we use in our code will come up as errors, making spellcheck a lengthy and laborious process. Making the spellcheck only run through game text will make it much more of a useful tool to authors, and hopefully improve someone's spelling

    5 votes
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    • (IDE/Glulx) Provide debugging/performance-testing interpreters for Glulx

      Provide special versions of the (glulx) interpreters that could help isolate performance problems, etc. I know that David Kinder has made special versions of interpreters to test, say, the time required to draw individual images; with some work and forethought, this kind of thing could potentially be expanded (hopefully in an accessible way) to allow folks to run down issues that otherwise can be difficult to isolate. The Mac version of the IDE currently has a natural UI to choose between alternative interpreters in the preference menu option to choose between glulxe and git, so the major issue with this…

      5 votes
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        1 comment  ·  Admin →
      • [testing] Let 'undo' work within 'test me'

        Having 'undo' available in the Skein is very useful for testing purposes, but there's no way to save that transcript in a 'test me' construct, or even to use 'undo' and 'test me' together, since the two don't play well with each other. This forces me to only use the Skein if I want to test multiple paths with undo. The Skein is awesome; don't get me wrong; but it would be nice if 'test me' had the same range of flexibility.

        5 votes
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          1 comment  ·  Admin →
        • Allow literal string parameters in say substitutions

          It is currently possible to define a say-phrase with a number parameter:

          To say numphrase (N - number): ...

          You can then invoke it:

          say "String containing [numphrase 7]."

          Object parameters and many other types also work. However, if you define a text parameter:

          To say textphrase (T - text):

          ...you can do:

          let V be "hello";
          say "String containing [textphrase V]."

          ...but you *cannot* do:

          say "String containing [textphrase 'hello']."

          (Nor do double quotes work there.)

          This form would be nice for creating text filters (rot13), and maybe future effects like named hyperlinks or named styles.

          5 votes
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          • Accept "has" as a linking verb

            The linking verb "is" is magical. But sometimes you'd like the verb "has" to be magical too.

            Definition: a person has arrived if ...
            Definition: a person has expired rather than survived if ...

            In some cases you can naturally substitute an "is" form ("a person is dead if...") but not all. "Steve is arrived" awkward -- in my country -- and "Steve is here" is liable to run into parsing issues.

            In general, this comes up because IF state flags frequently refer to past events (even though the game code is really testing their present values). It's nice to…

            5 votes
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            • (IDE) Recompile on changes to included extensions

              When the author presses ``Go!,'' the IDE checks for changes to the
              main story file and, if it finds none, saves time by not rebuilding
              the story file. For an extension developer, however, the main story
              oftens sits untouched, and the included code does the changing. It
              would be nice not to have to make trivial source text edits to force a
              recompile. ni already produces the necessary dependency information
              in the form of ``I've also read'' lines.

              4 votes
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              • (IDE) Add the ability to search the document pane currently visible

                A search function that would allow the user to search the document pane currently visible for a given keyword - for instance, the Actions pane of the Index.

                4 votes
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                • Update the Standard Rules version when I7 is updated

                  The Standard Rules need to be updated from 2/090402 with each I7 release. Then extensions could support multiple I7 versions at the same time, by using (for use with ...) sections.

                  4 votes
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                    1 comment  ·  Admin →
                  • (Publishing) Non-mappable rooms

                    A way to flag some rooms as not mappable - so that, for instance,
                    the game would produce a map of all the street rooms but none of the interior
                    locations.

                    4 votes
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                      planned  ·  0 comments  ·  Admin →
                    • (Publishing) Ability to give map-maker hints about levels of locations

                      A way to force a location to appear on a given level, as in

                      "Index map with Cheapside on Level 1".

                      4 votes
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                        planned  ·  0 comments  ·  Admin →
                      • "When sound ends" rulebook

                        For example, to make background music loop; or in my case in which I plan to have different music for each region, allow the music to end before starting the new track: currently it is a forcedly abrupt cut, and I don't have the I6 expertise to create even a jury-rigged workaround. (Considering I can't even define a room in I6, "expertise" is possibly the wrong word. Maybe "ability to copy and paste bits of code" is more appropriate.)

                        4 votes
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                        • (Documentation) Clarify "the person asked" and "the actor"

                          Section 12.3 of the documentation seems to suggest that "the person asked" applies when issuing commands to other characters, as in "Algy, take sandwich." But in fact "the person asked" is the I6 actor global variable (according to zarf), so it will be set to whoever is performing the current action.

                          It would be nice to have this clarified, particularly because (as of 6G60) "the actor" cannot be used in every case in which "the person asked" can. For instance, since "the actor" is considered a temporary variable, "the list of the things worn by the actor" will not compile,…

                          4 votes
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                          • Allow creation of customized runtime problems

                            From this thread: http://www.intfiction.org/forum/viewtopic.php?f=7&t=2024

                            The IDE usually highlights when a RTP occurs by changing the left pane to a helpful message. The closest that game and extension authors can get is a say statement with asterisks in it. Can the I6 RunTimeProblem() function be extensible somehow? A rulebook taking a KOV perhaps?

                            4 votes
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                            • (Programming/Tables) Multidimensional indexing

                              A new kind of value, an array, that allows multi-dimensional
                              indexing (not a table, because the array would have to allow the same type to
                              be used in all columns).

                              4 votes
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                                1 comment  ·  Admin →

                                We consider this a perfectly reasonable request, but would like to flesh out
                                the syntax a bit. Feel free to elaborate in comments about what you might like.

                              • Allow author to control ordering of actions in I6 grammar lines

                                See http://inform7.com/mantis/view.php?id=633 and http://inform7.com/mantis/view.php?id=943 for reasonable cases where an author would want to rearrange the grammar lines for put:

                                Verb 'put'
                                * 'on' held -> Wear
                                * held 'on' -> Wear
                                * 'down' multiheld -> Drop
                                * multiheld 'down' -> Drop
                                * multiexcept 'in' / 'inside' / 'into' noun -> Insert
                                * multiexcept 'on' / 'onto' noun -> PutOn
                                ;

                                4 votes
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                                • (Programming) More/better ways to refer to kinds

                                  Better and more syntax to refer to kinds, and variables that
                                  range over kinds. Some proposed syntax:

                                  The current monster class is a kind that varies.

                                  now the current monster class is the kind of the attacker;
                                  now the current monster class is a random kind of monster;
                                  if the current monster class is a kind of monster: ...
                                  if the current monster class is a direct kind of monster: ...
                                  repeat with current monster class running through kinds of monster: ...
                                  now the second monster class is the parent kind of the current monster class;

                                  This would allow us…

                                  4 votes
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                                  • 4 votes
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                                    • recognize "more" and "most" for comparatives and superlatives (or allow hand-rolled definitions

                                      Section 6.8 of Writing with Inform recommends that we choose our adjectives carefully if we want to use comparatives and superlatives, as Inform will turn "spacious" into "spaciouser" and "spaciousest." But rather than force the author to think of a word that will work well with Inform's declension algorithm, why not automatically recognize "more [adjective]" and "most [adjective]" as comparatives and superlatives? Or perhaps it might be possible to allow hand-rolled comparatives and superlatives, thus: "A person is good (better, best) if its alignment is more than 3."

                                      4 votes
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                                        1 comment  ·  Admin →
                                      • (Syntax)Natural syntax for value-returning adjective phrases and more

                                        I had the phrase: To decide which object is named-1 (name - some indexed text)...
                                        And it was quite a while before I realised that I had to invoke it like "let x be named-1 (text)", and not "let x be the

                                        object named-1 (text)".I think the second way is more natural, as the first might be misunderstood as a change to x's name.
                                        Diving into documentations, I figured that nobody expected phrases that have arguments/return values and are better named

                                        as adjectives."11.16. New conditions, new adjectives" and "13.12. Relations which express conditions"have a similar ring,

                                        but nothing I found…

                                        3 votes
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                                        • Force Turns

                                          H,I'm a newbie trying to write my first inform 7 game I have looked at the extensions available Unless I have missed something it does not seem possible to force a turn while awaiting user input at the command prompt. My suggestion is this that every new command prompt should start a global timer which is reset every new prompt.
                                          My characters story opens with him lying semi-concious on a beach. if no user input input is received after say one minute then I would like to be able to force a turn and say "Time passes.." and bring up…

                                          3 votes
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                                            1 comment  ·  Admin →
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