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  1. Automatically create an 'open' property when defining that a kind or a thing as 'openable'

    Currently, defining that something (a specific object or a kind) can be or is openable does not allow the target to be 'opened' in the world model because a separate 'open' property also has to be defined. Inform 7 could safely assume that when something is defined as 'openable' then the 'open' property will be needed to track whether the object is open or closed.

    5 votes
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    • 5 votes
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        This is currently in progress as an extension, “Damusix”, by a Spanish
        team. We continue to think that it is best for this kind of feature to
        exist through extensions rather than as part of the core library, but we
        are very pleased to see the work that has been done and wish the best to
        Eliuk Blau and others working on the project.

      • Have a "slow execution" option for the IDE interpreter

        Since the I7 compiler itself is pretty CPU-heavy, authors tend to run it on powerful desktop machines. The IDE interpreters therefore give no indication of how the game will play on slower (especially mobile) interpreters.

        Even an uncalibrated "slow me down" slider would be helpful. Calibrating it would be trickier, but nice.

        5 votes
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        • (Programming) Ability to make collective statements about regions

          As in

          The flooring object of a room in the outdoors is usually the ground.

          5 votes
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          • (IDE) Allow the (easy) extraction of the prose from the code.

            It would be useful to have a simple command to extract all the prose (non-code text) from the source, to let proofreader have a list of sentences instead of having them rummage through code or play the game and hope to find all text. This is done with Perl, i.e., but an in IDE simple menu item would be better.

            5 votes
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            • Reduce unnecessary disambiguation requests

              Parsing should respect the semantics of the library actions.

              When only one item out of the candidates is valid (according to the semantics of the action) then it is unnecessary to request disambiguation. E.g opening a door when only one door is closed.

              In 6G60 here are some fixes I found, (desiderata: use the most unlikely likelihood so users can override)

              [why not "opening a closed thing: it is likely"?
              a closed thing can be unopenable so it isn't necessarily possible that the player can open it
              ]
              Does the player mean opening an open thing: it is very unlikely. …

              5 votes
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              • (IDE) Spellcheck for text only

                Currently, the spellchecker runs through the code in addition to any game text. This suggestion would create an option that runs the spellcheck only through game text. My reasoning is that often the code, as long as it parses correctly, doesn't particularly need spell-checking, and all those internal names we use in our code will come up as errors, making spellcheck a lengthy and laborious process. Making the spellcheck only run through game text will make it much more of a useful tool to authors, and hopefully improve someone's spelling

                5 votes
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                • (IDE/Glulx) Provide debugging/performance-testing interpreters for Glulx

                  Provide special versions of the (glulx) interpreters that could help isolate performance problems, etc. I know that David Kinder has made special versions of interpreters to test, say, the time required to draw individual images; with some work and forethought, this kind of thing could potentially be expanded (hopefully in an accessible way) to allow folks to run down issues that otherwise can be difficult to isolate. The Mac version of the IDE currently has a natural UI to choose between alternative interpreters in the preference menu option to choose between glulxe and git, so the major issue with this…

                  5 votes
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                    1 comment  ·  Admin →
                  • [testing] Let 'undo' work within 'test me'

                    Having 'undo' available in the Skein is very useful for testing purposes, but there's no way to save that transcript in a 'test me' construct, or even to use 'undo' and 'test me' together, since the two don't play well with each other. This forces me to only use the Skein if I want to test multiple paths with undo. The Skein is awesome; don't get me wrong; but it would be nice if 'test me' had the same range of flexibility.

                    5 votes
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                      1 comment  ·  Admin →
                    • Allow literal string parameters in say substitutions

                      It is currently possible to define a say-phrase with a number parameter:

                      To say numphrase (N - number): ...

                      You can then invoke it:

                      say "String containing [numphrase 7]."

                      Object parameters and many other types also work. However, if you define a text parameter:

                      To say textphrase (T - text):

                      ...you can do:

                      let V be "hello";
                      say "String containing [textphrase V]."

                      ...but you *cannot* do:

                      say "String containing [textphrase 'hello']."

                      (Nor do double quotes work there.)

                      This form would be nice for creating text filters (rot13), and maybe future effects like named hyperlinks or named styles.

                      5 votes
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                      • Accept "has" as a linking verb

                        The linking verb "is" is magical. But sometimes you'd like the verb "has" to be magical too.

                        Definition: a person has arrived if ...
                        Definition: a person has expired rather than survived if ...

                        In some cases you can naturally substitute an "is" form ("a person is dead if...") but not all. "Steve is arrived" awkward -- in my country -- and "Steve is here" is liable to run into parsing issues.

                        In general, this comes up because IF state flags frequently refer to past events (even though the game code is really testing their present values). It's nice to…

                        5 votes
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                        • (IDE) Recompile on changes to included extensions

                          When the author presses ``Go!,'' the IDE checks for changes to the
                          main story file and, if it finds none, saves time by not rebuilding
                          the story file. For an extension developer, however, the main story
                          oftens sits untouched, and the included code does the changing. It
                          would be nice not to have to make trivial source text edits to force a
                          recompile. ni already produces the necessary dependency information
                          in the form of ``I've also read'' lines.

                          4 votes
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                          • (IDE) Add the ability to search the document pane currently visible

                            A search function that would allow the user to search the document pane currently visible for a given keyword - for instance, the Actions pane of the Index.

                            4 votes
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                            • Update the Standard Rules version when I7 is updated

                              The Standard Rules need to be updated from 2/090402 with each I7 release. Then extensions could support multiple I7 versions at the same time, by using (for use with ...) sections.

                              4 votes
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                                1 comment  ·  Admin →
                              • (Publishing) Non-mappable rooms

                                A way to flag some rooms as not mappable - so that, for instance,
                                the game would produce a map of all the street rooms but none of the interior
                                locations.

                                4 votes
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                                  planned  ·  0 comments  ·  Admin →
                                • (Publishing) Ability to give map-maker hints about levels of locations

                                  A way to force a location to appear on a given level, as in

                                  "Index map with Cheapside on Level 1".

                                  4 votes
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                                    planned  ·  0 comments  ·  Admin →
                                  • "When sound ends" rulebook

                                    For example, to make background music loop; or in my case in which I plan to have different music for each region, allow the music to end before starting the new track: currently it is a forcedly abrupt cut, and I don't have the I6 expertise to create even a jury-rigged workaround. (Considering I can't even define a room in I6, "expertise" is possibly the wrong word. Maybe "ability to copy and paste bits of code" is more appropriate.)

                                    4 votes
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                                    • (Programming/Tables) Multidimensional indexing

                                      A new kind of value, an array, that allows multi-dimensional
                                      indexing (not a table, because the array would have to allow the same type to
                                      be used in all columns).

                                      4 votes
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                                        1 comment  ·  Admin →

                                        We consider this a perfectly reasonable request, but would like to flesh out
                                        the syntax a bit. Feel free to elaborate in comments about what you might like.

                                      • Allow author to control ordering of actions in I6 grammar lines

                                        See http://inform7.com/mantis/view.php?id=633 and http://inform7.com/mantis/view.php?id=943 for reasonable cases where an author would want to rearrange the grammar lines for put:

                                        Verb 'put'
                                        * 'on' held -> Wear
                                        * held 'on' -> Wear
                                        * 'down' multiheld -> Drop
                                        * multiheld 'down' -> Drop
                                        * multiexcept 'in' / 'inside' / 'into' noun -> Insert
                                        * multiexcept 'on' / 'onto' noun -> PutOn
                                        ;

                                        4 votes
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                                        • (Programming) More/better ways to refer to kinds

                                          Better and more syntax to refer to kinds, and variables that
                                          range over kinds. Some proposed syntax:

                                          The current monster class is a kind that varies.

                                          now the current monster class is the kind of the attacker;
                                          now the current monster class is a random kind of monster;
                                          if the current monster class is a kind of monster: ...
                                          if the current monster class is a direct kind of monster: ...
                                          repeat with current monster class running through kinds of monster: ...
                                          now the second monster class is the parent kind of the current monster class;

                                          This would allow us…

                                          4 votes
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