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  1. (Programming) "involving" to refer to both noun and second noun

    Ability to write

    Instead of doing something involving the baseball: ...

    as shorthand to catch both the case where the baseball is the noun and the one
    where it is the second noun; and perhaps also

    Instead of doing something indirectly to the baseball: ...

    to catch only the one where it is the second noun.

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      planned  ·  0 comments  ·  Admin →
    • (IDE) Add a "Find More Extensions" option to the File menu *VW*

      Add a new menu item to the IDEs under the File menu after the other extension related options called "Find More Extensions," which opens up the system default web browser to the Inform 7 Extensions download page. This makes it easier for new authors to see where they can find more extensions.

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      • (Releasing) Have "release along with private source text" still build HTML

        When releasing along with source text, I note that marking the "source text" as "private" not only doesn't link it but also skips the generation of the typeset HTML version; the only effect the statement has is to copy in source.txt. Personally I'd prefer it to still generate the HTML source; just not to link to it.

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        • Abstract out block value initialisation/shell code, for use with other phrases

          When you use block value types (indexed text etc) the code a phrase produces is actually placed in a SHELL function, with the head rule function instead being used to initialise the block value and close it down when finished.

          It would be useful to be able to do this with other functions. I am having a look at refactoring Flexible Windows, as it is very slow because every time you change a window it runs a bunch of code. If we could use the same sort of stuff as block values do, then the window configuring could run once,…

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          • Clarify the problem report for top level "let..." phrases

            Currently writing "Let Cave be a room." outside a rule raises a problem report that "You wrote...but I can't find a verb here that I know how to deal with, so I am ignoring this sentence altogether."

            This might be a little hard to understand for anyone who hasn't absorbed all the relevant documentation. I7 takes great pains to produce helpful messages, which is the only reason this one stands out.

            A more tailored message would be splendid, a la "You wrote "let Cave..." but that suggests that Cave should be or begin a temporary name for something. I expected…

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            • MoveFloatingObjects should set self when calling found_in

              (This was originally a bug report, but jesse suggested moving it here. See http://inform7.com/mantis/view.php?id=594 for original post.)

              The problem is that MoveFloatingObjects is not sufficiently flexible for extensions that want to make new and better kinds of backdrop.

              Way back in the I6 days, the MoveFloatingObjects routine would call "i.found_in()" to decide whether i should be in or out of the location. But in the rewrite to the template system, this was changed to:

              address = i.&found_in;
              m = address-->0;
              if (m.call(real_location) ~= 0) ...

              The difference is that the old way set "self" to i (for the duration of…

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              • (IDE/Compiler) Provide a better compiler response when a command is indented below the end of a rule

                I do this all the time. Consider the following code:

                Check an actor going (this is the automatically open closed doors rule):
                if the door gone through is not nothing and the door gone through is closed:
                if the actor is the player, say "(first opening [the door gone through])[command clarification break]";
                silently try the actor opening the door gone through.
                if the door gone through is closed, stop the action.

                Note the full stop after the "silently try the actor opening the door gone through" command. The compiler should be able to detect the invalid command after the full…

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                  1 comment  ·  Admin →
                • (IDE) table extra-column errors are unclear for large tables

                  If I have a table like the following:

                  table of q
                  x(tab)y(tab)z
                  1(tab)2(tab)3
                  4(tab)5(tab)6
                  7(tab)8(tab)9(tab)10

                  The error the IDE displays shows the whole table and not the specific line. I can use PERL to figure this out on my own, but it is messy. Could the IDE show only the first line that fails?

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                  • Support for bundling old game files into a Blorb archive

                    A long-running complaint about IF systems is that every new release of a game breaks compatibility with old save files. This is a manageable nuisance with old-fashioned native interpreters -- you can keep your old game files, or delay upgrading until a convenient time. A web interpreter gives the player no control: the author installs an upgraded release, and players find that their save files have effectively disappeared.

                    True backwards compatibility of save files is a very difficult problem (which is why this is a *long-running* complaint). It requires much more game file introspection than Zcode/Glulx currently provide, and that…

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                    • (Windows/IDE) Auto-size the toolbar buttons based on the height of the toolbar images

                      I'd like to customise the icons used in the Inform toolbar. I find the default icons a bit blurry, and "un-Windows-like". I've found that I can replace the icons by editing/replacing a few PNGs in the Images subdirectory. It'd be great if Inform could make allowances for differently sized (smaller) toolbar icons. This would also make a primitive form of skinning possible for the Inform IDE.

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                      • Revise Writing with Inform (main manual/documentation)

                        Writing with Inform needs a reorganization of material, as well as comprehensive reference materials to accompany it. We plan to do this, but not immediately. Currently we are constantly revising the documentation and adding or removing sections as the language changes, so it is not practical to do a ground-up rewrite until the language stabilizes further.

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                          planned  ·  5 comments  ·  Admin →
                        • (Actions/world model) Make it easier to create new accessibility rules

                          Currently it's tricky/annoying writing new accessibility rules because one has to separately check the requirements on noun and second noun, as shown in the "Electrified" example:

                          if the action requires a touchable noun and the noun is electrified, say "You fear touching [the noun]." instead;
                          if the action requires a touchable second noun and the second noun is electrified, say "You fear touching [the second noun]." instead.

                          But internally I6 does have the information about which object-that-needs-touching we're looking at. We just need to expose it to I7, with something like

                          To decide what object is the touching goal: (or…

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                          • (IDE) Add smart bracketing to IDEs

                            For punctuation that changes text color, the IDE should supply the terminating mark (after the cursor) when the initial mark is typed. In other words, if I type "[", the editor would automatically insert the "]" immediately after the cursor. This would prevent the entire source code below the insertion point from having to be converted to the new color, something which can create lengthy waits (and even crashes) in larger projects. It should be smart, however--place an opening quote mark or bracket directly before another character, for example, and the auto-closing should not occur.

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                            • Define a means for IDEs to query inform7.com to determine what extensions have been updated *VW*

                              Currently, if an IDE wanted to determine if an extension is updated, the easiest way would be to pull the RSS feed (which at the moment contains *all* extensions, but that could change) and compare versions by parsing some text fields.

                              It would be nice if an IDE could say "tell me the latest version of 'Extension by Author'".

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                                1 comment  ·  Admin →
                              • (Debugging) For the annotation * to be added back to Inform

                                Intended so that people can note comments in transcripts
                                without the game interpreting their remarks as commands. (this is a feature of the Inform 6 6/11 library)

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                                  1 comment  ·  Admin →

                                  This would hardly be difficult, but we removed it because we had the impression that it annoyed more people than it helped. If feedback shows this to be wrong, we can reconsider.

                                • (IDE) Expose template layer within the IDE

                                  Make the template layer available for browsing from within the IDE. Minimally, this might mean making the Reserved extensions folder available from within the Extensions menu (probably with a different name, e.g. Templates). More useful would be an Index pane or special documentation page listing the templates and the order in which they are compiled (if this is straightforward). Links from this index could take us to the i6t file and to each template file's documentation (i.e. the docs currently available only in the Appendix A and B pdfs). If the goal is to hide the template layer from most…

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                                  • (Extensions) Enhance Extension versioning to indicate compatibility.

                                    The existing model is to have exactly one version of a given extension on inform7.com. This means that, when an extension is updated to work with a newer version of I7, the older version is no longer available.

                                    Similar to the way I7's download page (http://inform7.com/download/) shows all previous releases, perhaps it would be useful to include downloads for previous releases of extensions. Adding extension syntax (e.g. "Tested with 5T18 and 5U92") would make scripting this relatively easy.

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                                    • (IDE) Remove extensions from the Open Recent menu

                                      The Open Recent menu item collects both projects and extensions. The extensions tend to push projects out of this list, so it would be good to either leave them out (they're quick enough to access through the Open Extension menu) or have separate Open Recent Project and Open Recent Extension menus.

                                      (This is the Mac IDE, don't know how if other IDEs have the same issue.)

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                                        1 comment  ·  Admin →
                                      • (Debugging/Optimization) Add MEMORY command to display memory use in play

                                        In order to allow people to see, for instance, how much of the z-machine readable memory they are using up.

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                                          1 comment  ·  Admin →
                                        • Choose something differnt from "active" as reserved term.

                                          In the new Inform 7 builds, Use options can be "active" or not "active". There seems to be little reason to use such a common term for such an obscure feature, especially since it breaks at least one oft-used extension, Simple Chat. (Updating the extension may seem like little work, but updating all the games that have made use of it, including its "active" property which the writer will constantly use, is not.) Please choose some other word to describe the status of use options.

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