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  1. Choose something differnt from "active" as reserved term.

    In the new Inform 7 builds, Use options can be "active" or not "active". There seems to be little reason to use such a common term for such an obscure feature, especially since it breaks at least one oft-used extension, Simple Chat. (Updating the extension may seem like little work, but updating all the games that have made use of it, including its "active" property which the writer will constantly use, is not.) Please choose some other word to describe the status of use options.

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    • Pathfinding for dynamic relations

      Specifically, it'd be nice to use things like "number of steps via" for relations on values.

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      • (Syntax) Allow lengthy kind of value names to be abbreviated

        Names of kinds of values can grow to arbitrary length, and it can become tiresome to type them out over and over when working with code that makes heavy use of some particular complex KOV. Therefore, being able to introduce shorter aliases would be useful. It could look something like this:

        A sequence transform denotes a phrase list of numbers -> list of numbers.
        A number grid denotes a list of lists of numbers.

        That's a fairly simple macro system. Slightly more useful would be if we could make generic aliases:

        A sequence denotes a list of numbers.
        A K…

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        • (Parsing) [Any things] token

          Add "[any things]" token, to refer to multiple objects anywhere
          in the game; it should be possible to raise scope limits on this.

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          • (Parsing) [room] without [any room]

            Support for [room] as a grammar token matching rooms that are in
            scope. At the moment we have to use [any room] - potentially qualified
            with an adjective, be it built-in or supplied by a definition - [any
            adjacent room] or [any oniony room] for example. Seeing as we can add
            rooms to scope explicitly, [room] is currently an omission.

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              planned  ·  0 comments  ·  Admin →
            • Ability to define the IFID

              Currently the IFID is autogenerated and the author can't change it manually. It would be important to be able to do so, given the rise of collaborative authorship and increased use of version control for IF projects. Autogenerated IFIDs also mean that if a game is distributed in source code form, each time it's compiled on a different computer it receives a new IFID.

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              • (Parsing) Understand "shards" as a broken vase

                The ability to use objects and kinds with qualifications, E.G:

                A vase is a kind of thing. A vase can be broken.
                Understand "shards" as a broken vase

                This is already possible, since one can rephrase it as:

                Understand "shards" as a vase when the item described is broken.

                ...but it would be better if Inform could do this automatically.

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                • (Parsing) Understanding properties as things needs to be more flexible

                  More flexibility in how the parser copes with object names given
                  the instruction to "Understand the foo property as describing a bar", where
                  foo contains an enumerated kind of value. At present this only allows the
                  property to be given at the beginning of the object name, like an English
                  adjective. This is fine for colours and temperatures, but fails in some
                  other cases, for example a "can of cola" or "glass of lemonade" where cola
                  and lemonade are elements of a "flavour" kind of value.

                  One approach is to make flavor a kind of thing instead, and use a…

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                  • (Parsing) Null token for topics

                    We can already use -- as a null token in a list of slashed alternatives for a phrase definition, as in "To review the/-- landmarks."

                    The suggestion to use -- as a null token for understand grammar is planned, as in 'Understand "google for/-- [text] in/on [library computer]" as consulting it about (with nouns reversed)." See http://inform7.uservoice.com/forums/57320-general/suggestions/751366-parsing-null-token-for-understand-grammar.

                    I suggest allowing -- as a null token for topics, as in 'Instead of consulting the library computer about "the/-- zombie apocalypse:", simply so that all three cases are treated uniformly. (As things stand, the given topic will match "the zombie apocalypse"…

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                    • (Multimedia) Allow figure-names to be forced to refer to resource number 0

                      This can be done now using a decide phrase and a drop into I6, e.g.:

                      To decide which figure-name is no-picture: (- 0 -).

                      But this cannot be used in all situations (e.g., initially definition of a property name). A special purpose constant (e.g., "nothing") that would refer to resource 0 might be one way to go about this.

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                      • (Documentation) Clarify the RB and WI buttons

                        It's not totally obvious what the RB and WI buttons mean on examples. Perhaps it would be useful to change to buttons that actually spell those out, or at least have a tooltip that explains if you hover.

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                          1 comment  ·  Admin →
                        • (Parsing) "all" vs "all [thing]"

                          A way to handle "all" and "all [xxx]" differently, so that
                          "deciding whether all includes" would work differently depending on whether
                          the player had typed TAKE ALL or TAKE ALL BOOKS.

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                            We are not opposed in
                            principle, but would need more specific suggestions about what authors want
                            to be able to do, and in what syntax.

                          • (Parsing/Documentation) Document the way parsing lists are made

                            A general observation: it seems that parsing involves a lot of list
                            building & modification. There's a list of items in scope, a list of
                            player-selected items that need disambiguating between, and the
                            multiple-object list containing all items selected by the player.
                            That's at least three lists, and ideally each of them may need
                            authorial tinkering: adding an item here, removing an item there,
                            printing the contents for debugging, fiddling with the results of an
                            ALL, etc. And then Jon has apparently found about three subspecies
                            of disambiguation, creating a dedicated rulebook for each in his
                            extension; I still can't…

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                              This suggestion makes some assumptions that are not completely right: for instance, scoping is not managed as a single list but rather addressed recursively. That said, we appreciate that the current system is insufficiently clear and consistent. Reviewing Disambiguation Control seems like a useful step.

                            • (Parsing) Add ways to affect whether [things] is accepted

                              I wanted
                              to remove all of the grammar lines using the "[things]" token; this
                              required having to completely remove a number of commands and re-
                              introduce all of the grammar lines which didn't use "[things]".

                              A bit more ambitious solution to that specific problem would be to be
                              able to declare actions as being able to accept multiple nouns (i.e.,
                              move this from the grammar to the actions themselves). This would also
                              give more flexibility to allowing "[things]" to be qualified with
                              properties (as mentioned elsewhere in the proposal), but I suspect it
                              would be tricky to make this work…

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                              • (Parsing) Ability to refer to the list of things which is currently being disambiguated

                                This might involve canceling disambiguation entirely because
                                items should be considered equivalent; removing specific items from the
                                disambiguation list, while continuing to consider others; and the ability
                                to add or subtract from the "likeliness score" of an item, rather than
                                having one Does the player mean rule control its likeliness completely.

                                Rule for disambiguating when every object under consideration is
                                destroyed: say "It no longer matters which is which.".

                                Rule for disambiguating when an object under consideration (called
                                candidate) is inactive: remove candidate from disambiguation list.

                                In a modified way, we might take this on. We propose to add a…

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                                  We think that it might be useful to have a look at Jon Ingold’s
                                  “Disambiguation Questions” extension, which does some of these things, and see whether some or all of its
                                  features should be adapted for the main language.

                                • (Parsing) Ability to create commands that resolve to an action + specific object

                                  To
                                  quote the suggester:

                                  Often a situation arises where I want to understand a form of player
                                  input that doesn't match an existing grammar line, but I don't want to
                                  have to define a whole new verb just to recognize that one command.
                                  You can kludge around this like so:

                                  Understand "turn stereo down" as a mistake ("[trystereoadjusting]").

                                  To say trystereoadjusting: try setting the stereo to 2.

                                  ...but what's really needed is a companion to "Understand as a
                                  mistake," that allows for understanding commands which actually do
                                  produce actions in the game world.

                                  Understand "turn stereo down" as a command…

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                                    1 comment  ·  Admin →
                                  • (Actions/Problems) Give problem message for non-functional "for two turns" with out of world action

                                    With the syntax:

                                    Check requesting the pronoun meanings for 2 turns: say "Bad memory?"

                                    The issue:

                                    Rule never fires (nor should it.) A problem message should point out that out of world actions require zero turns, or, ask the author if she instead meant 'for the second time'.

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                                    • (Bibliography/Babel Treaty) Default Story Creation Year to compile year

                                      The variable 'story creation year' is automatically available in I7 but defaults to 0 if the author does not set it. Is it possible to have this default to compile year?

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                                      • Add phrases for writing and appending indexed text to a file

                                        The current phrases accept only text, so to output indexed text one must store the value in a global and use a substitution or else drop down to I6.

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                                        • (Parsing) Allow OOPS to be turned off

                                          The option to remove OOPS mistake-handling from the parser's
                                          behavior, with a line such as

                                          Use no oops command.

                                          (And/or one might want to be able to assign a different word this function,
                                          for ease of foreign language translation.)

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                                            planned  ·  0 comments  ·  Admin →
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