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  1. Force Turns

    H,I'm a newbie trying to write my first inform 7 game I have looked at the extensions available Unless I have missed something it does not seem possible to force a turn while awaiting user input at the command prompt. My suggestion is this that every new command prompt should start a global timer which is reset every new prompt.
    My characters story opens with him lying semi-concious on a beach. if no user input input is received after say one minute then I would like to be able to force a turn and say "Time passes.." and bring up…

    3 votes
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      1 comment  ·  Admin →
    • inform 7 for Raspbian? (raspberry pi)

      a version of inform 7 that will run on a raspberry pi would be awesome.
      having a raspberry pi as a IF builder would open the gates to a much wider audience as a lot of the time they are used for education.

      3 votes
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        1 comment  ·  Admin →
      • Make the command line ARM port work on ARM

        At the moment the three binaries fail with 'Illegal Instruction'. This has been acknowledged (but not fixed?) in the bug tracker.

        28 votes
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        • "Before asking someone to try taking" behavior should match other "before asking someone to try..." rules

          If I have a "before asking someone to try taking something" rule, and an actor tries to take something partway through a persuasion action, then the "before asking" rule will trigger even though the player did not ask the actor to take something.

          This is not the way other "before asking" rules behave. For example, if the player asks someone to go in a direction, and the person asked is currently on a supporter, the "before asking someone to try getting off something" rules will not trigger. This is a superior implementation.

          This was originally a bug report (0001136) and…

          2 votes
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          • Start of Day Variable

            Currently the "start" of inform's day is 4:00 AM, meaning that 3:59 AM is "after" 4:01 o'clock. This isn't necessarily a bad thing, but it would be helpful if this number could be changed so that, for example, if we had a game that mostly took place between 3:00 AM and 5:00 AM, we could move the start of day to 1:00 AM ensuring that we can measure time properly.

            2 votes
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              1 comment  ·  Admin →
            • Change the wording of "I am ignoring it" errora

              The error messages are cryptic, often nonsensical, and in the case of "I am ignoring it," the error message is a flat-out lie.

              "Ignoring" an error causing line would be to not include it in the compile attempt. The error message phrase needs to be changed to "so I cannot continue to compile."

              1 vote
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              • Why don't you try to build a international version?

                I suggest make Inform7 can use any language compatible.
                This version seem just can use English ?

                8 votes
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                  1 comment  ·  Admin →
                • Allowing creators to publish their works as an iOS App that can be submitted to iOS App Store

                  I'm an iOS game developer, making games using Game Salad. But I'd love to complete a work using Inform 7, especially if I could publish it to the App store as a finished game for iPad and iPhone.

                  It feels as though the world is ready for text based interactive storytelling, seeing they spend so much time using their iPhones and iPads in similar ways already, I can imagine that standalone apps would be a fantastic way for authors to share their works of Interactive Fiction.

                  Is there anyone out there who would consider working with Inform 7 to create…

                  6 votes
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                  • Multiplayer IF Support

                    Enable the creation of interactive fiction for multiple players/users.

                    3 votes
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                    • (Gnome/IDE) Optimise embedded testing interpreter performance, e.g. by allowing disabling the Skein entirely

                      The IDE's embedded testing interpreter is very sluggish on this otherwise reasonably fast i3 laptop, making the testing annoying if you want to skip fast through things.

                      The standalone glulxe for the very same game on the same computer is blazingly fast.

                      Please optimize the embedded testing interpreter performance and offer settings for performance tweaking, e.g. by allowing the IDE user to disable the Skein entirely to speed up things.

                      5 votes
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                      • (Documentation) Clarify "the person asked" and "the actor"

                        Section 12.3 of the documentation seems to suggest that "the person asked" applies when issuing commands to other characters, as in "Algy, take sandwich." But in fact "the person asked" is the I6 actor global variable (according to zarf), so it will be set to whoever is performing the current action.

                        It would be nice to have this clarified, particularly because (as of 6G60) "the actor" cannot be used in every case in which "the person asked" can. For instance, since "the actor" is considered a temporary variable, "the list of the things worn by the actor" will not compile,…

                        3 votes
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                        • Add a "the first ..." phrase

                          Similar to the "the only ..." request, I propose a "the first... " phrase.

                          There are times when all you care about is finding something that matches the description. "A random" will on average iterate through all the things of the kind 1.5 times. With "the first" it could stop as soon as it finds something that matches.

                          This would be useful: for cloning objects with Dynamic Objects.
                          Exhaustively processing a list when the processing will alter the list. In flexible windows I do:

                          while the number of g-unrequired g-present childless g-windows > 0:
                          repeat with h running through g-unrequired…

                          0 votes
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                          • Release Inform on a less ridiculous schedule.

                            It's pretty obvious. Development of Inform could be more rapid with better user feedback cycles if a slightly more standard development cycle were followed. A multi-year release cycle makes utterly no sense for a product like this.

                            4 votes
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                              1 comment  ·  Admin →
                            • Parse valid responses to disambiguation requests as disambiguation requests rather than new commands

                              When a disambiguation request is printed, Inform decides whether to process the next input as a response to the request or as a new command by checking to see whether the first word of the input is a verb. Ordinarily this works well, but it will break when an object's name contains a verb. See http://inform7.com/mantis/view.php?id=1127 for an example.

                              In comments there, zarf says:
                              "This has been the intended behavior since the I6 days. It would be bad if a disambiguation prompt made some other command untypable, by stealing its verb. (It is less bad if a disambiguation fails, because…

                              1 vote
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                                1 comment  ·  Admin →
                              • (Parsing) Null token for topics

                                We can already use -- as a null token in a list of slashed alternatives for a phrase definition, as in "To review the/-- landmarks."

                                The suggestion to use -- as a null token for understand grammar is planned, as in 'Understand "google for/-- [text] in/on [library computer]" as consulting it about (with nouns reversed)." See http://inform7.uservoice.com/forums/57320-general/suggestions/751366-parsing-null-token-for-understand-grammar.

                                I suggest allowing -- as a null token for topics, as in 'Instead of consulting the library computer about "the/-- zombie apocalypse:", simply so that all three cases are treated uniformly. (As things stand, the given topic will match "the zombie apocalypse"…

                                1 vote
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                                • (windows IDE) Open extensions in a new source tab with the same table of contents and torn page view as the game source.

                                  Game source has a table of contents and a torn page view to make navigating long source files easier. Extension source supports the same structuring, but the source window lacks the tools that make it useful.

                                  8 votes
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                                  • recognize "more" and "most" for comparatives and superlatives (or allow hand-rolled definitions

                                    Section 6.8 of Writing with Inform recommends that we choose our adjectives carefully if we want to use comparatives and superlatives, as Inform will turn "spacious" into "spaciouser" and "spaciousest." But rather than force the author to think of a word that will work well with Inform's declension algorithm, why not automatically recognize "more [adjective]" and "most [adjective]" as comparatives and superlatives? Or perhaps it might be possible to allow hand-rolled comparatives and superlatives, thus: "A person is good (better, best) if its alignment is more than 3."

                                    4 votes
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                                      1 comment  ·  Admin →
                                    • World Model and Parser Reflection

                                      This is a broader request to enable reflective capabilities within a game file or an additional file associated with a game file. The use case is for embedded games that the user wouldn't have access to the game file or the additional reflection data. The idea is that the interpreter or tool or IDE can query the game engine for lists of internal data. The types of internal data include full object hierarchy including associated rules, properties, property values, links, etc.

                                      Reflective questions I might want to know:
                                      - what are all the current objects in scope
                                      - for a…

                                      3 votes
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                                      • Make the default library response to SEARCH more consistently ambiguous

                                        The default library response to SEARCH [object] is "You find nothing of interest," which I find perfectly acceptable.

                                        I find more problematic the default responses to SEARCH-ing supporters or containers, which (when they have no described, non-scenery objects within them) state "There is nothing on the [supporter]" or "The [container] is empty". These non-ambiguous statements can directly contradict descriptive story text or even intentional object placement, as I demonstrate with this example: http://pastebin.com/FbQy1mPL (code) http://pastebin.com/vjsfP5NC (output)

                                        I therefore suggest that the default library response to "SEARCH [object]" be "You find nothing of interest", no matter the class of object.

                                        2 votes
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                                        • Abstract out block value initialisation/shell code, for use with other phrases

                                          When you use block value types (indexed text etc) the code a phrase produces is actually placed in a SHELL function, with the head rule function instead being used to initialise the block value and close it down when finished.

                                          It would be useful to be able to do this with other functions. I am having a look at refactoring Flexible Windows, as it is very slow because every time you change a window it runs a bunch of code. If we could use the same sort of stuff as block values do, then the window configuring could run once,…

                                          1 vote
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