provide I7-level access to the parse list when asking "which do you mean"
Example 355, "Walls and Noses," provides a very useful snippet of I6 code that allows you to determine what sorts of things are in the parse list when the game asks "which do you mean." I think the concept is useful enough that it should be built into the I7 language, instead of forcing authors to include an ugly chunk of I6 code to get the functionality.
In theory I strongly agree that this is desirable. We’ll discuss whether there are practical roadblocks.