Extend [first time]... to include [subsequently]...
I am proposing extending the idea mentioned here:
...so that instead of displaying text the first time only (which was implemented) OR displaying text NOT the first time (not implemented), we can choose either/or/both. Example (at game start):
You wake up on the floor of a dirty prison cell.
You are standing in a dirty prison cell.
...the code for which could be something along the lines of:
Grubby Cell is a room. "You [first time]wake up on the floor of[subsequently]are standing in[end] a dirty prison cell."
Using [first time]...[subsequently]...[end] construction would I think be a useful addition.
As Otis says, this isn’t strictly necessary; on the other hand, it wouldn’t be too hard to do. We’ll talk about it.
Yes, that's true, however it is not immediately obvious that [one of]...[or]...[stopping] can have that same effect. (To my mind, the thought process needed to do this is backward, but that's just me.)
On the grounds that we already (and recently) have [first time]...[only] implemented, it seems that extending it slightly with [subsequently] would be a reasonable gain.
FYI - This functionality already exists in the form of "[one of]...[or]...[stopping]".