I suggest you ...

Extend [first time]... to include [subsequently]...

I am proposing extending the idea mentioned here:

https://inform7.uservoice.com/forums/57320-general/suggestions/751240--adaptive-text-first-time-only

...so that instead of displaying text the first time only (which was implemented) OR displaying text NOT the first time (not implemented), we can choose either/or/both. Example (at game start):

Grubby Cell
You wake up on the floor of a dirty prison cell.

> look
Grubby Cell
You are standing in a dirty prison cell.

...the code for which could be something along the lines of:

Grubby Cell is a room. "You [first time]wake up on the floor of[subsequently]are standing in[end] a dirty prison cell."

Using [first time]...[subsequently]...[end] construction would I think be a useful addition.

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    vaughany shared this idea  ·   ·  Admin →

    2 comments

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      • vaughany commented  · 

        Hello Otis.

        Yes, that's true, however it is not immediately obvious that [one of]...[or]...[stopping] can have that same effect. (To my mind, the thought process needed to do this is backward, but that's just me.)

        On the grounds that we already (and recently) have [first time]...[only] implemented, it seems that extending it slightly with [subsequently] would be a reasonable gain.

      • Otis commented  · 

        FYI - This functionality already exists in the form of "[one of]...[or]...[stopping]".

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