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I suggest you ...

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  1. (Syntax) May conditional relations directly consult a rulebook

    As is, we must use a To phrase (and global variables) as a go-between, just as the "can see" and "can touch" relations do. But this is such a powerful pattern that I feel it merits fluid expression:

    The friendship rules are a rulebook.
    Likability relates a person (called X) to a person (called Y) when the friendship rules succeed with X and Y.
    A friendship rule: if X is.....

    I think of this compound construct as a very good "design pattern" for Inform 7, much like using an amendable table to define kinds-of-value while holding all of an extension's…

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    • Add themes to the text editing window

      The linux version of the Inform 7 application has themes. The Windows version needs this feature to accommodate people with vision issues.

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      • At least mention the MacOS Sierra update

        At least make a mention on the official inform7 download page of the unofficial MacOS Sierra update. It would have saved me, and certainly others too, hours of frustration.

        https://github.com/erkyrath/Inform/releases

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        • Show a list of recent projects on the splash page

          The splash page currently lets you start a new project, open the most recent project, or browse to open another project. The third option is alright if your projects are all in the one place, but if they're not it's a bit of a nuisance. Instead, a list of the most recent 5 or so projects could be shown for you to choose between (still with the option to browse if needed.)

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          • (Programming) "involving" to refer to both noun and second noun

            Ability to write

            Instead of doing something involving the baseball: ...

            as shorthand to catch both the case where the baseball is the noun and the one
            where it is the second noun; and perhaps also

            Instead of doing something indirectly to the baseball: ...

            to catch only the one where it is the second noun.

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              planned  ·  0 comments  ·  Admin →
            • (IDE) Allow Save Debug Build to output a gblorb instead of an ulx file

              Currently, when the Save Debug Build option is used for a glulx project, the game file that is created is not blorbed (.ulx extension) and contains no multimedia resources. This makes it very difficult to test multimedia games. Story files with multiple graphics windows and sound both need to be tested outside of the IDE (the former because of screen-spae issues, the latter because Zoom does not yet support sound). There are ways to get around this, but they involve dropping into I6 to define the DEBUG constant to enable built-in debugging commands, while at the same time using an…

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              • (Syntax) Allow invocation of reversed relations by "the [noun] [verb]".

                If I have a relation "love," relating various people to various people, and I want to loop through the people that Chris loves, I have to (I believe) define a verb that implies the reversed loving relation and use that in the loop (e.g., "repeat with sweetie running through the people are beloved of Chris"). Would it be feasible to allow "repeat with sweetie running through people that Chris loves" to have the same effect? So that the description "[kind] that [noun] [relation]" would be equivalent to [kind] that [reversed-relation] [noun]", without needing to explicitly define the reversed relation.

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                • (Releasing) Have "release along with private source text" still build HTML

                  When releasing along with source text, I note that marking the "source text" as "private" not only doesn't link it but also skips the generation of the typeset HTML version; the only effect the statement has is to copy in source.txt. Personally I'd prefer it to still generate the HTML source; just not to link to it.

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                  • (IDE) Allow shortcuts/searching in Extension panel

                    In the extension panel, add a row under "Sort Catalogue by" that is-

                    A row of alphabet jump-links, or
                    A drop down box with jump links to author or alphabet letter, or
                    A search box that collapses the list to match by extension name or author.

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                      1 comment  ·  Admin →
                    • Abstract out block value initialisation/shell code, for use with other phrases

                      When you use block value types (indexed text etc) the code a phrase produces is actually placed in a SHELL function, with the head rule function instead being used to initialise the block value and close it down when finished.

                      It would be useful to be able to do this with other functions. I am having a look at refactoring Flexible Windows, as it is very slow because every time you change a window it runs a bunch of code. If we could use the same sort of stuff as block values do, then the window configuring could run once,…

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                      • In prefs, set different fonts for code and story

                        I would like to set a larger fixed width font for code, and reg sized Arial or Times for the story. Reading the story in fixed width degrades the experience slightly.

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                        • note unknown (uniquely occurring) words in certain compiler errors

                          There are certain compiler errors that are often produced by typographical errors. It would be nice if the Inform 7 compiler were able to detect that one of the words in the offending line appeared nowhere else in the code, and issue a comment like "It looks as though 'tchochke' appears nowhere else in your code; is it perhaps misspelled?"

                          This would save me some time staring at a particularly tricky syntax and trying to figure out where it went wrong when the mistake was that I left out the second t in "tchotchke" (admittedly choosing a word I can't…

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                          • Clarify the problem report for top level "let..." phrases

                            Currently writing "Let Cave be a room." outside a rule raises a problem report that "You wrote...but I can't find a verb here that I know how to deal with, so I am ignoring this sentence altogether."

                            This might be a little hard to understand for anyone who hasn't absorbed all the relevant documentation. I7 takes great pains to produce helpful messages, which is the only reason this one stands out.

                            A more tailored message would be splendid, a la "You wrote "let Cave..." but that suggests that Cave should be or begin a temporary name for something. I expected…

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                            • MoveFloatingObjects should set self when calling found_in

                              (This was originally a bug report, but jesse suggested moving it here. See http://inform7.com/mantis/view.php?id=594 for original post.)

                              The problem is that MoveFloatingObjects is not sufficiently flexible for extensions that want to make new and better kinds of backdrop.

                              Way back in the I6 days, the MoveFloatingObjects routine would call "i.found_in()" to decide whether i should be in or out of the location. But in the rewrite to the template system, this was changed to:

                              address = i.&found_in;
                              m = address-->0;
                              if (m.call(real_location) ~= 0) ...

                              The difference is that the old way set "self" to i (for the duration of…

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                              • (IDE/Compiler) Provide a better compiler response when a command is indented below the end of a rule

                                I do this all the time. Consider the following code:

                                Check an actor going (this is the automatically open closed doors rule):
                                if the door gone through is not nothing and the door gone through is closed:
                                if the actor is the player, say "(first opening [the door gone through])[command clarification break]";
                                silently try the actor opening the door gone through.
                                if the door gone through is closed, stop the action.

                                Note the full stop after the "silently try the actor opening the door gone through" command. The compiler should be able to detect the invalid command after the full…

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                                  1 comment  ·  Admin →
                                • (IDE) table extra-column errors are unclear for large tables

                                  If I have a table like the following:

                                  table of q
                                  x(tab)y(tab)z
                                  1(tab)2(tab)3
                                  4(tab)5(tab)6
                                  7(tab)8(tab)9(tab)10

                                  The error the IDE displays shows the whole table and not the specific line. I can use PERL to figure this out on my own, but it is messy. Could the IDE show only the first line that fails?

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                                  • Support for bundling old game files into a Blorb archive

                                    A long-running complaint about IF systems is that every new release of a game breaks compatibility with old save files. This is a manageable nuisance with old-fashioned native interpreters -- you can keep your old game files, or delay upgrading until a convenient time. A web interpreter gives the player no control: the author installs an upgraded release, and players find that their save files have effectively disappeared.

                                    True backwards compatibility of save files is a very difficult problem (which is why this is a *long-running* complaint). It requires much more game file introspection than Zcode/Glulx currently provide, and that…

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                                    • (Parsing/Syntax) Allow direct control over possessive pronouns

                                      Inform already allows us to match relative to objects. However the matching of possessive pronouns ("my", "his", "her", "its", "their") isn't exposed at the I7 level, which I think it should be.

                                      The issue has been discussed before:

                                      http://www.intfiction.org/forum/viewtopic.php?f=7&t=19912
                                      http://www.intfiction.org/forum/viewtopic.php?f=7&t=19253
                                      http://www.intfiction.org/forum/viewtopic.php?f=7&t=2431&p=16700

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                                      • Restore "recording on/off" and "replay" functionality from I6 level

                                        I6 offers the debugging commands "record on" to start recording only player commands to an external file, "record off" to negate "record on", and "replay" to play back a series of commands saved to an external file.

                                        While this is very similar in functionality to the built-in (and generally superior) skein, and the skein offers many features that "replay" did not, this feature is missed when beta-testing a work.

                                        Since saved games are not transferable between compilations of a work, and since interpreters do not provide a skein like the IDE does, playtesters must retype all commands to get back…

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                                        • Extend [first time]... to include [subsequently]...

                                          I am proposing extending the idea mentioned here:

                                          https://inform7.uservoice.com/forums/57320-general/suggestions/751240--adaptive-text-first-time-only

                                          ...so that instead of displaying text the first time only (which was implemented) OR displaying text NOT the first time (not implemented), we can choose either/or/both. Example (at game start):

                                          Grubby Cell
                                          You wake up on the floor of a dirty prison cell.

                                          > look
                                          Grubby Cell
                                          You are standing in a dirty prison cell.

                                          ...the code for which could be something along the lines of:

                                          Grubby Cell is a room. "You [first time]wake up on the floor of[subsequently]are standing in[end] a dirty prison cell."

                                          Using [first time]...[subsequently]...[end] construction would I…

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