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I suggest you ...

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  1. (Parsing) Add ways to affect whether [things] is accepted

    I wanted
    to remove all of the grammar lines using the "[things]" token; this
    required having to completely remove a number of commands and re-
    introduce all of the grammar lines which didn't use "[things]".

    A bit more ambitious solution to that specific problem would be to be
    able to declare actions as being able to accept multiple nouns (i.e.,
    move this from the grammar to the actions themselves). This would also
    give more flexibility to allowing "[things]" to be qualified with
    properties (as mentioned elsewhere in the proposal), but I suspect it
    would be tricky to make this work…

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    • (Parsing) Ability to refer to the list of things which is currently being disambiguated

      This might involve canceling disambiguation entirely because
      items should be considered equivalent; removing specific items from the
      disambiguation list, while continuing to consider others; and the ability
      to add or subtract from the "likeliness score" of an item, rather than
      having one Does the player mean rule control its likeliness completely.

      Rule for disambiguating when every object under consideration is
      destroyed: say "It no longer matters which is which.".

      Rule for disambiguating when an object under consideration (called
      candidate) is inactive: remove candidate from disambiguation list.

      In a modified way, we might take this on. We propose to add a…

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        We think that it might be useful to have a look at Jon Ingold’s
        “Disambiguation Questions” extension, which does some of these things, and see whether some or all of its
        features should be adapted for the main language.

      • (Parsing) Ability to create commands that resolve to an action + specific object

        To
        quote the suggester:

        Often a situation arises where I want to understand a form of player
        input that doesn't match an existing grammar line, but I don't want to
        have to define a whole new verb just to recognize that one command.
        You can kludge around this like so:

        Understand "turn stereo down" as a mistake ("[trystereoadjusting]").

        To say trystereoadjusting: try setting the stereo to 2.

        ...but what's really needed is a companion to "Understand as a
        mistake," that allows for understanding commands which actually do
        produce actions in the game world.

        Understand "turn stereo down" as a command…

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          1 comment  ·  Admin →
        • (Actions/Problems) Give problem message for non-functional "for two turns" with out of world action

          With the syntax:

          Check requesting the pronoun meanings for 2 turns: say "Bad memory?"

          The issue:

          Rule never fires (nor should it.) A problem message should point out that out of world actions require zero turns, or, ask the author if she instead meant 'for the second time'.

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          • Allow phrases to be defined to automatically cast values

            It would be useful to allow phrases to be defined which would cast between values, for example:

            To decide what indexed text is (file - an external file): ...

            Such a phrase wouldn't have any non-variant text. Alternatively, and to make clear that it is a special phrase, it could be worded like this:

            To cast an external file to indexed text: ...

            To prevent headaches the compiler should not use more than one conversion at a time. That may not be enough to prevent headaches... perhaps the compiler should also complain if reciprocal casting phrases are defined? I don't…

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            • (Bibliography/Babel Treaty) Default Story Creation Year to compile year

              The variable 'story creation year' is automatically available in I7 but defaults to 0 if the author does not set it. Is it possible to have this default to compile year?

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              • (Parsing) Allow OOPS to be turned off

                The option to remove OOPS mistake-handling from the parser's
                behavior, with a line such as

                Use no oops command.

                (And/or one might want to be able to assign a different word this function,
                for ease of foreign language translation.)

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                  planned  ·  0 comments  ·  Admin →
                • (Parsing) A way to restart the command sequence

                  That is, a way to abandon the current action(s) and begin command
                  processing all over again with a new input. The activity "after reading a
                  player's command" is already capable of modifying the command text, but
                  that happens before the command is converted into an action, and well
                  before action processing starts. So at present, something like this is
                  impossible:

                  Instead of taking a candle, reparse the player's command as "get lamp".

                  For instance, in an extension to deal with new player input, you might have
                  determined that a player has used a recognized noun and a recognized verb,
                  but…

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                    This is always likely to be tricky, and the user of such a feature would
                    need to keep in mind that earlier rules might already have changed the
                    model world, or printed text; so the current action would not be magically
                    undone, but only abandoned part-way. However, we agree to explore this
                    suggestion; it might further be possible to give the player multiple commands
                    to perform, using a full stop between commands (but not a slash as found in
                    test commands).

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                      We try, but there are some things that are surprisingly hard problems linguistically. Where there are specific examples of misbehavior, we are willing to look at them.

                    • (World model) Better conversation handling in the library

                      The current system is pretty rudimentary and hard to develop anything complex with.

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                        Planned, sort of: that is, we are working on an extension that could be bundled with Inform, but would not add bulk to the standard rules for those who do not want it.

                      • (Parsing) A way to order understand lines explicitly

                        As in:

                        Understand "[a beat]" as discussing (this is the understand discussing
                        rule). The understand discussing rule is listed first in the
                        understand rules.

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                          We will not adopt this exact syntax (there is no “understand rules”
                          rulebook, so the syntax would be misleading), but we are interested in
                          offering the author some way to manually override Inform’s assumptions
                          about the order of understand lines. We would be interested in suggested
                          syntax.

                        • (World model/Programming) Make Inform 6's Scope_reason visible

                          To facilitate some existing scope issues, Inform 6's scope_reason should be exposed at the I7 level, as seen in Ron Newcomb's "Scope Control" extension, here:

                          http://inform7.com/extensions/Ron%20Newcomb/Scope%20Control/source.txt

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                          • (Syntax) Translate the phrase body of "which description is..." into a state machine implementation

                            I think I briefly mentioned this a long time ago, but given the news
                            that closures will be added in a future version, I think it ought to
                            be restated in depth: I propose adding an NI feature to facilitate
                            writing "to decide which description is..." phrases, by translating
                            the phrase body into a state machine implementation based around a
                            closure.

                            (Caution: long technical discussion follows, some based on speculation
                            about I7 features yet to come. For now, this is just something to
                            think about, and possibly -- I hope -- refer back to some time after
                            this upcoming release.)

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                              1 comment  ·  Admin →
                            • (Namespace) Make compiler smarter about abbreviating object names

                              Have the compiler allow abbreviations where they're unambiguous but
                              choose the shortest match otherwise. For instance, if we have:

                              The car key is a thing.

                              And somewhere else:

                              The car is a thing.

                              Then could the compiler be made to assume that, since there's an identifier
                              called 'car', 'car' by itself always refers to the car and never to the car
                              key (although 'car' could otherwise be taken as a reference to the 'car key'
                              if 'car' had not been defined as a separate identifier).

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                                1 comment  ·  Admin →

                                This is a good idea but very difficult to implement; we will see whether it
                                turns out to be possible.

                                There are also possible hazards. At present, ambiguous names are resolved partly
                                by seeing what names are closer in the source text; this is useful in resolving
                                ambiguities between extensions and the main source. We are concerned that
                                implementing this feature might introduce errors which the current implementation
                                resolves correctly.

                              • (IDE) Skein accessibility

                                Work to make the skein more accessible to visually-impaired users: currently it is not useful to them.

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                                • (Programming) Allow conditionless definitions

                                  To allow definitions such as

                                  Definition: the orange is citrus.

                                  including no condition at all.

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                                    planned  ·  0 comments  ·  Admin →
                                  • (Programming) Clearing a list with "now"

                                    Be able to empty a list simply by saying

                                    now L is empty;

                                    rather than having to truncate a list to 0 entries.

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                                      planned  ·  1 comment  ·  Admin →
                                    • (Output/printing) Add an activity for room name printing

                                      Would it be possible to make the printing of a room’s name (in bold, at the top of a room description) into an activity? –Or, perhaps more usefully, make the entire process of “printing a room description” an activity.
                                       
                                      I’ve often found myself wishing that I could refer to the printing of a room description as the context for printing a room’s name. Specifically, it would be nice to be able to create a rule for printing the name of a room that capitalizes it when printing a room description or constructing the status line, but not under other…

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                                        1 comment  ·  Admin →

                                        This would not be hard to do, but we have tried to be conservative about the number of activities created (and even so there is a very large number of them). Currently it is not too difficult to replace the single rule that generates this room title, so you can in theory create such an activity yourself if you wish.

                                        So the question here is whether this seems useful enough to enough people to be worth putting the extra bulk into the Standard Rules (and therefore also into the documentation).

                                      • Implement Inform 7 IDE as HTML5 Web Application

                                        Title says it all. Would it be valuable to develop I7 as a web application that compiled server-side and returned results to client or ran app in client/server paradigm? If so, is this a good idea?

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                                        • (Programming/Tables) Table replacement

                                          Since we now can both continue and amend tables, it seems natural
                                          to also be able to replace them completely. The columns would still have to be
                                          the same, but the previous contents would be discarded. For instance, to
                                          replace the final question options, one must currently write

                                          Section 1 - My custom final question options (in place of Section SR2/12 -
                                          Final question options in Standard Rules by Graham Nelson)

                                          Table of Final Question Options
                                          [etc]

                                          Here, it would clearly be less work to write:

                                          Table of Final Question Options (replaced)
                                          [etc]

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                                            planned  ·  0 comments  ·  Admin →
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