General

I suggest you ...

You've used all your votes and won't be able to post a new idea, but you can still search and comment on existing ideas.

There are two ways to get more votes:

  • When an admin closes an idea you've voted on, you'll get your votes back from that idea.
  • You can remove your votes from an open idea you support.
  • To see ideas you have already voted on, select the "My feedback" filter and select "My open ideas".
(thinking…)

Enter your idea and we'll search to see if someone has already suggested it.

If a similar idea already exists, you can support and comment on it.

If it doesn't exist, you can post your idea so others can support it.

Enter your idea and we'll search to see if someone has already suggested it.

  1. (Parsing) Understand "shards" as a broken vase

    The ability to use objects and kinds with qualifications, E.G:

    A vase is a kind of thing. A vase can be broken.
    Understand "shards" as a broken vase

    This is already possible, since one can rephrase it as:

    Understand "shards" as a vase when the item described is broken.

    ...but it would be better if Inform could do this automatically.

    1 vote
    Vote
    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      I agree to the terms of service
      Signed in as (Sign out)
      You have left! (?) (thinking…)
    • (Parsing) Understanding properties as things needs to be more flexible

      More flexibility in how the parser copes with object names given
      the instruction to "Understand the foo property as describing a bar", where
      foo contains an enumerated kind of value. At present this only allows the
      property to be given at the beginning of the object name, like an English
      adjective. This is fine for colours and temperatures, but fails in some
      other cases, for example a "can of cola" or "glass of lemonade" where cola
      and lemonade are elements of a "flavour" kind of value.

      One approach is to make flavor a kind of thing instead, and use a…

      1 vote
      Vote
      Sign in
      Check!
      (thinking…)
      Reset
      or sign in with
      • facebook
      • google
        Password icon
        I agree to the terms of service
        Signed in as (Sign out)
        You have left! (?) (thinking…)
      • Support emoji and other non-BMP Unicode characters

        Now that i6 supports emoji (http://inform7.com/mantis/view.php?id=1887), it would be nice for Inform 7 to also support these hip new characters.

        1 vote
        Vote
        Sign in
        Check!
        (thinking…)
        Reset
        or sign in with
        • facebook
        • google
          Password icon
          I agree to the terms of service
          Signed in as (Sign out)
          You have left! (?) (thinking…)
        • (Parsing) Null token for topics

          We can already use -- as a null token in a list of slashed alternatives for a phrase definition, as in "To review the/-- landmarks."

          The suggestion to use -- as a null token for understand grammar is planned, as in 'Understand "google for/-- [text] in/on [library computer]" as consulting it about (with nouns reversed)." See http://inform7.uservoice.com/forums/57320-general/suggestions/751366-parsing-null-token-for-understand-grammar.

          I suggest allowing -- as a null token for topics, as in 'Instead of consulting the library computer about "the/-- zombie apocalypse:", simply so that all three cases are treated uniformly. (As things stand, the given topic will match "the zombie apocalypse"…

          1 vote
          Vote
          Sign in
          Check!
          (thinking…)
          Reset
          or sign in with
          • facebook
          • google
            Password icon
            I agree to the terms of service
            Signed in as (Sign out)
            You have left! (?) (thinking…)
          • (Multimedia) Allow figure-names to be forced to refer to resource number 0

            This can be done now using a decide phrase and a drop into I6, e.g.:

            To decide which figure-name is no-picture: (- 0 -).

            But this cannot be used in all situations (e.g., initially definition of a property name). A special purpose constant (e.g., "nothing") that would refer to resource 0 might be one way to go about this.

            0 votes
            Vote
            Sign in
            Check!
            (thinking…)
            Reset
            or sign in with
            • facebook
            • google
              Password icon
              I agree to the terms of service
              Signed in as (Sign out)
              You have left! (?) (thinking…)
            • (Documentation) Clarify the RB and WI buttons

              It's not totally obvious what the RB and WI buttons mean on examples. Perhaps it would be useful to change to buttons that actually spell those out, or at least have a tooltip that explains if you hover.

              0 votes
              Vote
              Sign in
              Check!
              (thinking…)
              Reset
              or sign in with
              • facebook
              • google
                Password icon
                I agree to the terms of service
                Signed in as (Sign out)
                You have left! (?) (thinking…)
                1 comment  ·  Admin →
              • (Parsing) "all" vs "all [thing]"

                A way to handle "all" and "all [xxx]" differently, so that
                "deciding whether all includes" would work differently depending on whether
                the player had typed TAKE ALL or TAKE ALL BOOKS.

                0 votes
                Vote
                Sign in
                Check!
                (thinking…)
                Reset
                or sign in with
                • facebook
                • google
                  Password icon
                  I agree to the terms of service
                  Signed in as (Sign out)
                  You have left! (?) (thinking…)

                  We are not opposed in
                  principle, but would need more specific suggestions about what authors want
                  to be able to do, and in what syntax.

                • (Parsing/Documentation) Document the way parsing lists are made

                  A general observation: it seems that parsing involves a lot of list
                  building & modification. There's a list of items in scope, a list of
                  player-selected items that need disambiguating between, and the
                  multiple-object list containing all items selected by the player.
                  That's at least three lists, and ideally each of them may need
                  authorial tinkering: adding an item here, removing an item there,
                  printing the contents for debugging, fiddling with the results of an
                  ALL, etc. And then Jon has apparently found about three subspecies
                  of disambiguation, creating a dedicated rulebook for each in his
                  extension; I still can't…

                  0 votes
                  Vote
                  Sign in
                  Check!
                  (thinking…)
                  Reset
                  or sign in with
                  • facebook
                  • google
                    Password icon
                    I agree to the terms of service
                    Signed in as (Sign out)
                    You have left! (?) (thinking…)

                    This suggestion makes some assumptions that are not completely right: for instance, scoping is not managed as a single list but rather addressed recursively. That said, we appreciate that the current system is insufficiently clear and consistent. Reviewing Disambiguation Control seems like a useful step.

                  • (Parsing) Add ways to affect whether [things] is accepted

                    I wanted
                    to remove all of the grammar lines using the "[things]" token; this
                    required having to completely remove a number of commands and re-
                    introduce all of the grammar lines which didn't use "[things]".

                    A bit more ambitious solution to that specific problem would be to be
                    able to declare actions as being able to accept multiple nouns (i.e.,
                    move this from the grammar to the actions themselves). This would also
                    give more flexibility to allowing "[things]" to be qualified with
                    properties (as mentioned elsewhere in the proposal), but I suspect it
                    would be tricky to make this work…

                    0 votes
                    Vote
                    Sign in
                    Check!
                    (thinking…)
                    Reset
                    or sign in with
                    • facebook
                    • google
                      Password icon
                      I agree to the terms of service
                      Signed in as (Sign out)
                      You have left! (?) (thinking…)
                    • (Parsing) Ability to refer to the list of things which is currently being disambiguated

                      This might involve canceling disambiguation entirely because
                      items should be considered equivalent; removing specific items from the
                      disambiguation list, while continuing to consider others; and the ability
                      to add or subtract from the "likeliness score" of an item, rather than
                      having one Does the player mean rule control its likeliness completely.

                      Rule for disambiguating when every object under consideration is
                      destroyed: say "It no longer matters which is which.".

                      Rule for disambiguating when an object under consideration (called
                      candidate) is inactive: remove candidate from disambiguation list.

                      In a modified way, we might take this on. We propose to add a…

                      0 votes
                      Vote
                      Sign in
                      Check!
                      (thinking…)
                      Reset
                      or sign in with
                      • facebook
                      • google
                        Password icon
                        I agree to the terms of service
                        Signed in as (Sign out)
                        You have left! (?) (thinking…)

                        We think that it might be useful to have a look at Jon Ingold’s
                        “Disambiguation Questions” extension, which does some of these things, and see whether some or all of its
                        features should be adapted for the main language.

                      • (Parsing) Ability to create commands that resolve to an action + specific object

                        To
                        quote the suggester:

                        Often a situation arises where I want to understand a form of player
                        input that doesn't match an existing grammar line, but I don't want to
                        have to define a whole new verb just to recognize that one command.
                        You can kludge around this like so:

                        Understand "turn stereo down" as a mistake ("[trystereoadjusting]").

                        To say trystereoadjusting: try setting the stereo to 2.

                        ...but what's really needed is a companion to "Understand as a
                        mistake," that allows for understanding commands which actually do
                        produce actions in the game world.

                        Understand "turn stereo down" as a command…

                        0 votes
                        Vote
                        Sign in
                        Check!
                        (thinking…)
                        Reset
                        or sign in with
                        • facebook
                        • google
                          Password icon
                          I agree to the terms of service
                          Signed in as (Sign out)
                          You have left! (?) (thinking…)
                          1 comment  ·  Admin →
                        • (Actions/Problems) Give problem message for non-functional "for two turns" with out of world action

                          With the syntax:

                          Check requesting the pronoun meanings for 2 turns: say "Bad memory?"

                          The issue:

                          Rule never fires (nor should it.) A problem message should point out that out of world actions require zero turns, or, ask the author if she instead meant 'for the second time'.

                          0 votes
                          Vote
                          Sign in
                          Check!
                          (thinking…)
                          Reset
                          or sign in with
                          • facebook
                          • google
                            Password icon
                            I agree to the terms of service
                            Signed in as (Sign out)
                            You have left! (?) (thinking…)
                          • Increase the ease of using action names (as variables, in tables, in switch-style if blocks)

                            It seems quite painful to try to construct an action from a collection of its parts (actor, action name, noun, second noun). The closest thing is the provided "try X <verb>ing Y <preposition> Z", such as:

                            let new actor be the youngest person in the location;
                            let new noun be a random edible thing;
                            let new second noun be a random animal in the location;
                            try new actor giving new noun to new second noun.

                            However, the usability of this phrase is sharply limited due to difficulties in using an action name variable with it. The "giving" action name must…

                            0 votes
                            Vote
                            Sign in
                            Check!
                            (thinking…)
                            Reset
                            or sign in with
                            • facebook
                            • google
                              Password icon
                              I agree to the terms of service
                              Signed in as (Sign out)
                              You have left! (?) (thinking…)
                            • Allow phrases to be defined to automatically cast values

                              It would be useful to allow phrases to be defined which would cast between values, for example:

                              To decide what indexed text is (file - an external file): ...

                              Such a phrase wouldn't have any non-variant text. Alternatively, and to make clear that it is a special phrase, it could be worded like this:

                              To cast an external file to indexed text: ...

                              To prevent headaches the compiler should not use more than one conversion at a time. That may not be enough to prevent headaches... perhaps the compiler should also complain if reciprocal casting phrases are defined? I don't…

                              0 votes
                              Vote
                              Sign in
                              Check!
                              (thinking…)
                              Reset
                              or sign in with
                              • facebook
                              • google
                                Password icon
                                I agree to the terms of service
                                Signed in as (Sign out)
                                You have left! (?) (thinking…)
                              • (Bibliography/Babel Treaty) Default Story Creation Year to compile year

                                The variable 'story creation year' is automatically available in I7 but defaults to 0 if the author does not set it. Is it possible to have this default to compile year?

                                0 votes
                                Vote
                                Sign in
                                Check!
                                (thinking…)
                                Reset
                                or sign in with
                                • facebook
                                • google
                                  Password icon
                                  I agree to the terms of service
                                  Signed in as (Sign out)
                                  You have left! (?) (thinking…)
                                • (Parsing) Allow OOPS to be turned off

                                  The option to remove OOPS mistake-handling from the parser's
                                  behavior, with a line such as

                                  Use no oops command.

                                  (And/or one might want to be able to assign a different word this function,
                                  for ease of foreign language translation.)

                                  0 votes
                                  Vote
                                  Sign in
                                  Check!
                                  (thinking…)
                                  Reset
                                  or sign in with
                                  • facebook
                                  • google
                                    Password icon
                                    I agree to the terms of service
                                    Signed in as (Sign out)
                                    You have left! (?) (thinking…)
                                    planned  ·  0 comments  ·  Admin →
                                  • (Parsing) A way to restart the command sequence

                                    That is, a way to abandon the current action(s) and begin command
                                    processing all over again with a new input. The activity "after reading a
                                    player's command" is already capable of modifying the command text, but
                                    that happens before the command is converted into an action, and well
                                    before action processing starts. So at present, something like this is
                                    impossible:

                                    Instead of taking a candle, reparse the player's command as "get lamp".

                                    For instance, in an extension to deal with new player input, you might have
                                    determined that a player has used a recognized noun and a recognized verb,
                                    but…

                                    0 votes
                                    Vote
                                    Sign in
                                    Check!
                                    (thinking…)
                                    Reset
                                    or sign in with
                                    • facebook
                                    • google
                                      Password icon
                                      I agree to the terms of service
                                      Signed in as (Sign out)
                                      You have left! (?) (thinking…)

                                      This is always likely to be tricky, and the user of such a feature would
                                      need to keep in mind that earlier rules might already have changed the
                                      model world, or printed text; so the current action would not be magically
                                      undone, but only abandoned part-way. However, we agree to explore this
                                      suggestion; it might further be possible to give the player multiple commands
                                      to perform, using a full stop between commands (but not a slash as found in
                                      test commands).

                                    • 0 votes
                                      Vote
                                      Sign in
                                      Check!
                                      (thinking…)
                                      Reset
                                      or sign in with
                                      • facebook
                                      • google
                                        Password icon
                                        I agree to the terms of service
                                        Signed in as (Sign out)
                                        You have left! (?) (thinking…)

                                        We try, but there are some things that are surprisingly hard problems linguistically. Where there are specific examples of misbehavior, we are willing to look at them.

                                      • (World model) Better conversation handling in the library

                                        The current system is pretty rudimentary and hard to develop anything complex with.

                                        0 votes
                                        Vote
                                        Sign in
                                        Check!
                                        (thinking…)
                                        Reset
                                        or sign in with
                                        • facebook
                                        • google
                                          Password icon
                                          I agree to the terms of service
                                          Signed in as (Sign out)
                                          You have left! (?) (thinking…)

                                          Planned, sort of: that is, we are working on an extension that could be bundled with Inform, but would not add bulk to the standard rules for those who do not want it.

                                        • (IDE) Play in Browser

                                          Instead of the left side Story functioning as a hard interpreter, allow for an embedded browser "control" that executes an index.html in a web-output folder.

                                          0 votes
                                          Vote
                                          Sign in
                                          Check!
                                          (thinking…)
                                          Reset
                                          or sign in with
                                          • facebook
                                          • google
                                            Password icon
                                            I agree to the terms of service
                                            Signed in as (Sign out)
                                            You have left! (?) (thinking…)
                                          • Don't see your idea?

                                          General

                                          Feedback and Knowledge Base