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  1. Restarting clears prior actions for future recompile/replay requests

    Requests to recompile and replay will not perform any actions taken in the last play-through prior to a "> restart" command being issued.

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    • 0 votes
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        1 comment  ·  Admin →
      • (Programming/Tables) Adding default values in table columns

        The ability to declare a column of a table to have a default
        (non-null) value unless the author overrides this; as in

        Table of Drugs
        drug cost
        a drug a price (usually $1.99)

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          planned  ·  0 comments  ·  Admin →
        • (Syntax) Syntax to determine how many turns remain before a scheduled event

          For instance:

          Before turning the hourglass:
          if the time until the sand runs out is less than 3 turns:
          instead say “There’s only a little sand left on top; you might as well let it run its course.”

          This would require some additional syntax to determine whether this event is in fact scheduled at all; otherwise, checking for the time remaining until it runs out would have to return a runtime error.

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          • (Parsing/actions) More information available during parser errors

            There are several kinds of parser error that are hard to edit through the rules for printing a parser error because they rely on information buried inside the I6 code. In particular, it is difficult to reproduce or modify "The foo is empty." replies in response to GET ALL FROM FOO. It would be nice if information about what action we think we were attempting were more exposed, at least so far as to allow the I7 author to override the various cases recognized by the I6 code.

            When this is done, the example "Kiwi" should be revised to use…

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            • (World model) Optimize static relations

              It may be possible to optimize searches
              and loops using relations that are declared to remain static from compile time
              onward.

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              • Allow constants I7 constants to be linked to I6 constants

                Currently you can define constants only for kinds of value in Inform 7. You can define variables and objects with the "translates into I6" syntax, but you can't use that to define them with a I6 constants. Well variables can, but they're not treated as constants in I7, and you can't use them in tables for example. You can't define an object constant by the translates syntax because you'll get an I6 error about using the name twice. It would be useful to be able to bring an I6 constant into I7, especially if it's not limited to kinds of…

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                • (Actions/Syntax) Handling for reciprocal actions like TIE

                  A quick way to write rules about actions in which the noun and second noun are equivalent, as in

                  Instead of tying the blue rope to the red rope or vice versa: ...

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                    planned  ·  0 comments  ·  Admin →
                  • Provide mechanism to query model/parser for list of valid commands

                    Jon Ingold's work with Glk and type-ahead command hints is wonderful, but it's also a very complex piece of code.

                    I believe that this is a significant path to follow outside of the user interface and strictly within the game engine.

                    My suggestion to enable the author the ability to list "potential" commands, sort them on some probability of success, and let the author review them programmatically.

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                      1 comment  ·  Admin →
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                      • (IDE) Reduce type size in IDE for tables

                        Use a smaller type size (more similar to the comment size) for tables. (Alternatively, make the table font/size configurable so that users can customize them as the Mac IDE allows with other kinds of text.) Smaller table text would allow more text on the "page" before it wraps and the table becomes impossible to read. This would continue the move toward greater readability that was advanced by the (very nice) auto-tabbing feature in the last build. This also has the advantage from an "ideological" standpoint, since it mirrors the traditional practice in books of setting tables in a different font…

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                        • (IDEs) Pass the k flag to the Inform 6 compiler under Windows

                          ...so that gameinfo.dbg is available for debugging.

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                          • (Debugging) Strict rule-naming setting

                            The ability to use a strict setting so that the compiler will catch
                            unnamed rules (as for extensions which ought to name all of their rules
                            for the convenience of subsequent authors).

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                              We accept this suggestion, though we think it should be something that can
                              be set per extension (like “authorial modesty”).

                            • A rulebook sorting law that orders by kind of object.

                              A new law that sorts rules based on the kind of objects specified after 'when' could be applied when the rules are otherwise equally specific.

                              Color is a kind of thing.
                              Blue is a color.
                              Red is a color.
                              The current color is a thing that varies;

                              Frobbing is an action applying to nothing. Understand "frob" as frobbing.

                              Place is a room.
                              The current color is Blue.

                              Instead of frobbing when the current color is something:
                              say "Thing!".
                              Instead of frobbing when the current color is a color:
                              say "Color!".
                              Instead of frobbing when the current color is blue:
                              say…

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                              • (Debugging) Exportable walkthroughs/test me scripts

                                I
                                don't use much the skein or transcript concept, but I find the "test me"
                                command very useful. I'd like to be able to keep it after the release of the
                                game, or convert the command into a "walkthrough" option, which could either
                                display the whole solution, only a part of it, or replay the game
                                automatically (useful for testing a game with different interpreters). At the
                                moment I must export all the "test me" commands, clean up the code, and use it
                                with the replay command.

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                                • (Index/IDE) Provide a pre-generated index available before the first compile

                                  Currently when you first create a project, the index is empty. It would be nice for users to be able to explore this and especially to have access to the phrasebook right from the outset.

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                                  • (Syntax) Replace "if we have" syntax

                                    For "if we have..." tense-conditions to be replaced by some other syntax, because authors are confused by who this "we" might be, and/or wish they could say "if the player has...".

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                                      1 comment  ·  Admin →

                                      We are considering this and may implement it, though it should be noted that then the seductively similar “if Mrs Wandering-Monster has…” would look as if it ought to work – but there is nothing like enough run-time storage in the Z-machine for this sort of complete historical record.

                                    • Choose something differnt from "active" as reserved term.

                                      In the new Inform 7 builds, Use options can be "active" or not "active". There seems to be little reason to use such a common term for such an obscure feature, especially since it breaks at least one oft-used extension, Simple Chat. (Updating the extension may seem like little work, but updating all the games that have made use of it, including its "active" property which the writer will constantly use, is not.) Please choose some other word to describe the status of use options.

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                                      • (Output/Printing) More ways to control printing of groups

                                        Currently if we have a number of instances of a kind (A block is a kind of thing. Two blocks are in the kitchen.), the grouping activity does not allow one to override the description of these objects, though it would if the blocks had individual names. Moreover, it would be nice to be able to get the number of items being grouped together and manipulate that information.

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                                          planned  ·  1 comment  ·  Admin →
                                        • Allow initials in extension author names

                                          As I understand there is a technical reason why one cannot write something like:

                                          New Extension by "John X. Doe" begins here.

                                          But it'd be nice if we could look for a workaround. I often use my middle initial for disambiguation purposes, but I feel a little pretentious writing my full middle name. In any case, it seems odd that story authors may have initials, but extension authors may not.

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                                            1 comment  ·  Admin →
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