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  1. Remove hard-coded processing of blank lines from the Keyboard.i6t

    If authors want to do something with a blank line (such as run a different command, like LOOK), they currently must hack the Keyboard routine to comment out the hard-coded bailout of the parsing beginning after the comment "If the line was blank, get a fresh line". If this was moved to a rule, or could be deactivated via a use option, authors could adjust behavior in more I7-y ways instead of needing to replace a long I6 routine in ways that render it incompatible with other code or extensions that also might want to adjust this routine.

    6 votes
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      I am in favor of this, and think it fits well with other items on the agenda of the present build, to do with allowing much greater output customization overall. We’ll see.

    • Allowing the author to set his own story serial number

      I'd like to see the author being able to set his/her own story serial number over riding the number which I7 automatically generates

      6 votes
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      • Add Use options to control compilation

        During the work on the German extension we sometimes met the point where it
        would be nice if the author could determine whether certain sections of the
        extension code would be compiled or ignored just by setting a use option
        (like one can exclude or include sections for the use with a certain
        extension or story file format).

        For example:

        The use option traditional kinds translates as (- Constant
        TRADITIONAL_KINDS; -).

        […]

        Section – New kinds (for use without the traditional kinds option)

        […]

        6 votes
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        • *VW* Windows phone 8

          There should be a port of Inform to another more portable system than a computer and windows phone 8 would probably be the best option, as many people are starting to use it and they have no where near as many rules as iOS.

          6 votes
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            This is a case where we would need a volunteer interested in Windows phone 8 to step forward, since this is not something the current team has the resources to address.

          • (Namespace) Addition of namespace control

            "namespaces", or some other way to help prevent ambiguities. We
            listed this in the previous consultation document: the idea was to perhaps
            create some concept of namespace, which would in particular help prevent
            names in one extension from interfering with names in another.

            6 votes
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              Since the initial discussion, there have been some changes to the way that Inform resolves its
              ambiguities, and it may be that this is no longer felt to be as necessary; we
              have heard fewer complaints about namespace clashes recently. So we’re
              curious. Is this still a pressing concern? We would prefer to avoid
              complicating the language more than necessary, but at the same time want it to
              be as practically useful as possible.

            • Separate implicit actions, other notifications into rules

              One thing that's been difficult for authors to change in a systematic way is the reports from implicit actions, default notifications, and such. These are usually shown immediately after the command in parentheses.

              It would be nice to provide complete control over these textual outputs.

              6 votes
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                1 comment  ·  Admin →
              • recognize "more" and "most" for comparatives and superlatives (or allow hand-rolled definitions

                Section 6.8 of Writing with Inform recommends that we choose our adjectives carefully if we want to use comparatives and superlatives, as Inform will turn "spacious" into "spaciouser" and "spaciousest." But rather than force the author to think of a word that will work well with Inform's declension algorithm, why not automatically recognize "more [adjective]" and "most [adjective]" as comparatives and superlatives? Or perhaps it might be possible to allow hand-rolled comparatives and superlatives, thus: "A person is good (better, best) if its alignment is more than 3."

                6 votes
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                  1 comment  ·  Admin →
                • (IDE) Ability to create IDEs with translated internal text

                  A method for having the interface entirely in other language
                  (menus, messages, panels).

                  6 votes
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                    This hasn’t been a priority so far because it wouldn’t make the rest of
                    the application conform to another language. Different operating systems
                    have different idioms for localization, and given that the interface
                    contains relatively little text, changing only slowly, it’s probably
                    better to do this platform by platform. Some progress has already been
                    made on this for Linux.

                  • The IDE interpreter should reject invalid Glk calls

                    There are several common mistake patterns for erroneous Glk calls:

                    - Calling a window function (e.g. glk_window_clear) with a window argument of zero, or a window argument that doesn't refer to a real window

                    - Ditto for stream and sound-channel function.

                    - Printing to a text window which is awaiting line input.

                    These are fatal errors on some Glk libraries, but are ignored on others. (Or they're ignored by default, with a "strict mode" preference.) This leads authors into a trap, like the "vile zero" situation on the Z-machine a decade ago.

                    To avoid this, the IDE interpreter's Glk library…

                    6 votes
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                    • Save per-project window position and size

                      The IDE should remember the position and size of each project window across app restarts, so that the next time you open a project, its window appears in the same place on the desktop when you last quit (or crashed).

                      6 votes
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                        1 comment  ·  Admin →
                      • Allow literal string parameters in say substitutions

                        It is currently possible to define a say-phrase with a number parameter:

                        To say numphrase (N - number): ...

                        You can then invoke it:

                        say "String containing [numphrase 7]."

                        Object parameters and many other types also work. However, if you define a text parameter:

                        To say textphrase (T - text):

                        ...you can do:

                        let V be "hello";
                        say "String containing [textphrase V]."

                        ...but you *cannot* do:

                        say "String containing [textphrase 'hello']."

                        (Nor do double quotes work there.)

                        This form would be nice for creating text filters (rot13), and maybe future effects like named hyperlinks or named styles.

                        6 votes
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                          under review  ·  1 comment  ·  Admin →
                        • Fully support sound and image resources in Quixe (playable web page)

                          (Perhaps this counts as a bug, but for once I'll err on the side of feature request...)

                          Currently if you "release along with an interpreter" and your game has sounds or image resources, the resources don't make it into the Release/interpreter directory at all. The Game.gblorb.js file is actually a bare Glulx file in a .js wrapper -- it doesn't have the full gblorb contents.

                          This policy dates from before Quixe supported image display. Now that it does (and we'll get audio in there sooner or later), we have a situation where images are needlessly omitted from the playable web…

                          5 votes
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                          • Improve sound support and playback in the IDE

                            The three user interface applications differ with each other on the
                            extent to which they can play back sound effects in the Game panel:

                            (a) On Mac OS X, sounds are not played back; messages are printed instead.
                            While we would like to address this, issues with Apple's CoreAudio
                            and licensing problems with APIs present frustrating challenges.
                            (b) On Gnome for Linux, nothing happens; but it's expected that sound
                            playback will be easier to add.
                            (c) On Windows, sounds are played back normally, and there's no issue.

                            5 votes
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                              1 comment  ·  Admin →
                            • (Gnome/IDE) Optimise embedded testing interpreter performance, e.g. by allowing disabling the Skein entirely

                              The IDE's embedded testing interpreter is very sluggish on this otherwise reasonably fast i3 laptop, making the testing annoying if you want to skip fast through things.

                              The standalone glulxe for the very same game on the same computer is blazingly fast.

                              Please optimize the embedded testing interpreter performance and offer settings for performance tweaking, e.g. by allowing the IDE user to disable the Skein entirely to speed up things.

                              5 votes
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                              • (Publishing) Non-mappable rooms

                                A way to flag some rooms as not mappable - so that, for instance,
                                the game would produce a map of all the street rooms but none of the interior
                                locations.

                                5 votes
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                                  planned  ·  0 comments  ·  Admin →
                                • 5 votes
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                                    This is currently in progress as an extension, “Damusix”, by a Spanish
                                    team. We continue to think that it is best for this kind of feature to
                                    exist through extensions rather than as part of the core library, but we
                                    are very pleased to see the work that has been done and wish the best to
                                    Eliuk Blau and others working on the project.

                                  • World Model and Parser Reflection

                                    This is a broader request to enable reflective capabilities within a game file or an additional file associated with a game file. The use case is for embedded games that the user wouldn't have access to the game file or the additional reflection data. The idea is that the interpreter or tool or IDE can query the game engine for lists of internal data. The types of internal data include full object hierarchy including associated rules, properties, property values, links, etc.

                                    Reflective questions I might want to know:
                                    - what are all the current objects in scope
                                    - for a…

                                    5 votes
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                                      1 comment  ·  Admin →
                                    • Have a "slow execution" option for the IDE interpreter

                                      Since the I7 compiler itself is pretty CPU-heavy, authors tend to run it on powerful desktop machines. The IDE interpreters therefore give no indication of how the game will play on slower (especially mobile) interpreters.

                                      Even an uncalibrated "slow me down" slider would be helpful. Calibrating it would be trickier, but nice.

                                      5 votes
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                                      • Thoroughly document topics, or make them far more intuitive

                                        Topics have been giving me some difficulty, and they receive scant attention in the documentation other than for easy cases which can be explained whilst glossing over their true nature. They work very intuitively if you are simply attempting to place them as the column of a table and follow the excellent example code. They do not work at all intuitively otherwise, since they are fundamentally a function and this nature is not sufficiently hidden from, or explained to, the user.

                                        Examples:

                                        - It is gently implied that "the topic understood" is a topic, when it is in fact a…

                                        5 votes
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                                          1 comment  ·  Admin →
                                        • (Programming) Ability to make collective statements about regions

                                          As in

                                          The flooring object of a room in the outdoors is usually the ground.

                                          5 votes
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